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Cloudpunk - City of GhostsNewsMore fixes and improvements
In-game event

More fixes and improvements

Cloudpunk - City of Ghosts · published 29 Apr 2020, 23:33 UTC

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Thank you very much for your continued feedback! We've been working tirelessly on some more issues you reported and managed to fix a bunch more in this update.

What has changed:

  • Tweaked visibility (culling) of all lifts in the game.
  • Tweaked the navpoint colors for higher contrast when multiple of them are active at the same time.
  • Fixed wet footstep sounds while in apartment.
  • Added an input control to disable the HUD (default: F3/DPad-Down).
  • Added an option to invert X-Axis for the unlocked camera.
  • Edited the Ventz level and lighting hoping to fix a crash with AMD-GPU's.
  • Improved the dialog flow by adding a Dialog Delay option. Before, we had a bit of delay after each line. Let me elaborate on that to explain our reasoning. If you're not fluent with the English voice lines and have to read the translations, a delay is required to have a chance to grasp everything. Now you can decide in the options if you want that delay or not. By default it is off for English and on for all other languages. There is also a third value allowing you to make the delay longer if you desire.
  • Fixed the dialog skipping for lines where one voice sample contains multiple text lines.
  • Fixed a rare critical situation with moving platforms causing player errors after using them.
  • Fixed holes in the CORA level.
  • Added options to tweak the values of the GPU based culling solution we're using. One lets you change the culling accuracy (10-90%, the higher the value, the more objects are not rendered), the other is culling prediction (0-50%, culling prediction tries to predict what the camera is about to "see" next). If you are experiencing stutters, you can try to increase the prediction and see if it helps. Besides that we will look into further updates of the culling algorithm in the future to improve your experience.
  • Fixed missing characters in Chinese, Korean and Japanese UI texts.
  • Fixed a situation in which all available slots of a parking lot are used by NPC cars.
  • Incoming calls will now wait before leaving the overmap if you have that open.

We will continue looking into other reported issues and suggested improvements. Feel free to join our Discord Server for a direct chat with us and other Nivali. They are lovely people, CorpSec will make sure of that. ːRaccoonː

Control out.

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