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Wars Across The WorldNewsSECOND 2019 MAJOR UPDATE
Major update

SECOND 2019 MAJOR UPDATE

Wars Across The World · published 2 Dec 2019, 10:15 UTC

All newsPlayers around this dateRead on Steam

DECEMBER 2019 UPDATE
This important update was made essentially to fix a few known issues but also to allow for gameplay improvement for new features that will be progressively used in the upcoming 2020 title, or, when updated, retrofitted inside the existing ones.

*** IMPROVEMENTS ***

  • (Regions) Added support for new feature : possibility to define nations as default owners of regions
  • (Map) Implemented new Information Anchors (e.g. useful to display extra critical information as a graphic icon)
  • (Movement phase) The confirmation dialog displayed when going to next phase without any movement can now be dismissed permanently.
  • (Replacements) Implemented a system allowing to schedule replacements through the Reinforcement system without need to use cards.
  • It is no longer possible to assign replacements to stacks that are not currently in a supplied region
  • (Structures) Added per-structure option to limit the number of units that can enter a structure (leaders excluded from the count)
  • Added optional system that allow fortresses to reclaim control of their region if no enemy force occupies it, or if there are only enemy leaders/support units present in the said region.
  • (Reinforcements) Added scenario option to hide AI's reinforcements
  • (Summary) Casualties tab now displays Leaders killed or wounded in battle.
  • (Battle) Implemented new rule allowing to start a fortress assault (resolved by a battle with specific combat factor modifiers) instead of besieging the structure. Assaulted fortresses have a default garrison to defend them, added to the regular units that maybe already be in fortress.
  • (Battle/Siege) Implemented unit capture system (e.g. will be useful to capture supply wagons or other units)
  • (Battle) Implemented optional rule to ignore the Differential of Leader Morales when computing battle modifiers
  • (Battle) Implemented optional rule to ignore the Differential of Leader Combat Factors when computing battle modifiers
  • (Battle) Implemented optional rule to ignore the regular loss differences Victory Points awarded by battles (only VP awarded by regions and structures capture and/or cards are kept)

*** FIXES ***

  • (FOW) Fixed bug where the tooltip for units made invisible BY FOW was still displayed
  • (Cards) Fixed bug where launching a game from a save reset the max number of cards in hand to the engines default value instead of the value specified in the scenario
  • (Movement) Fixed a bug that made it difficult to move a stack into a structure already containing units.
  • (Battle) Fixed localization erros in the retreat message
  • (Siege) Fixed a bug where a fortified structure taken by siege would incorrectly keep its blockaded status.
  • (Options) Fixed a bug that prevented from changing the AI level in In-Game options
  • (Initialization) Players are now created in an order that corresponds to the play order of Sides. Fixes potential bugs and fixes known bug where the second player would get a wrong match identifier if the sides definition and play order do not match with those specified in the editor.
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Community11 Oct 2025WAW is also a boardgameA new Kickstarter campaign by Avalon Digital is launched today, offering this classic game that you all enjoy so much on Steam to be played as a boardgame (which was how it was designed originally) You can now play face-to-face with a friend on the most popular scenarios, and also in the campaign discover the other DLC's we have created for the game Visit us here : WAW BOARDGAME ON KICKSTARTER…Game update5 Sep 2022Various scenario fixesVarious fixes to Eunus, Gulf and Carrhae as per froum discussionsGame update20 Aug 2022Minor scenario fixes on Sepoy / KentuckyFix of Sepoy T2 freeze. Fix of Kentucky 1861 lock issue.