Necrolepsy
Last seen
0Sampled 6 hours ago · not a live figure
—of peak
All-time peak
02 Oct 2026
Last seen
0Sampled 6 hours ago · not a live figure
All-time peak
02 Oct 2026
| Published | Title | Build |
|---|---|---|
| Turkish Translation + Other Notes on Game Development!major -Added a new language option: Turkish! (Thanks An_Antkeeper!) -It should default to whatever you use on your computer if it's a first boot, but otherwise, you need to set it yourself. -There may be some issues, please point them out on the discussion board and we'll get them fixed ASAP. -Adjusted some menu UI to look cleaner. -Corrected some spelling and grammar mistakes in English. -Fixed an i… | 12416646 | |
| Oct 13th Patch For Certain Art and some gameplay Special thanks to Ico, a speedrunner for the game, for pointing out a lot of these issues. I've patched them all up and everything should be gucci. You can check out Ico's speedrun of Necrolepsy here! Don't forget to tell everyone that Necrolepsy's 1 dollar for the whole week. Lira: -Fixed her breath timer clipping too far and showing a thin line. -Fixed her Bolts and Stalactites from making so… | 7528491 | |
| 2nd Anniversary Patch Yeah cool! Happy Anniversary Necrolepsy. Here's some bug fixes I've been meaning to add but haven't had a chance to till now. Fixes: -Fixed some glitches with the Dash Light Beast where he wouldn't reset properly after both resting and stunned modes. Now properly resets. -Fixed a glitch where the Lamia was invincible when in a mode where she shouldn't be. -Fixed an animation issue where Lira wo… | 7511122 | |
| Anniversary Update & Sale!major Happy anniversary to my pride and joy, Necrolepsy. It's my first commercial game ever made so I want to make sure it gets some special attention around its release date. With that, Necrolepsy is going to be on sale for ONE DOLLAR. After the sale, it will then be permanently priced to 6.99! This update also had a new artist join the fray, and I had to adjust the credits for him and some other th… | — | |
| Small update, had to fix a few things -Fixed some deformed textures in Fortune Fortress. -Fixed an issue where Lira wouldn't load with proper sound effects in some stages. -Didn't really do much but I didn't keep track of what I did so I'm sorry :V | — | |
| New Milly Marathon Mode! Plus other fixesmajor -Added the new mode, Milly Marathon, to the game! -Race to the finish in a 100 room gauntlet of enemies. -Has support for the same modes as Lina Labyrinth (Normal, Hard, Wake Me Up, Always Nightmare, Arcade Mode) -You can find it listed in the extras menu after you've completed the game. -Uhhhh have fun, broski. -Added proper menu statements about how to unlock certain modes in the Extras menu… | — | |
| Small ease of life fixes! -Fixed an issue with the walls in may mansion not correctly switching to a nightmare palette on Wake Me Up Difficulty. -Made it so items that you already purchased are highlighted in yellow in Bart's Bar. -Fixed a problem on the main menu where hitting back on Lina Labyrinth sent you ALL the way back to the main menu. -Made it so on first launch, the default controller layout of the Xbox 360/Xb… | — | |
| Small bug fixes -Fixed a rock wall looking off in Ctarl caves -fixed the ability to fire crossbow bolts while hanging on a wall or while on a stalactite, you unfortunately cannot do that. -fixed a glitch that let you continuously parry while countering. -Added a hint when defeating the lamia to point you to the next boss. -Was cool, but unfortunately had to make it so you can't parry Lava. -fixed a glitch with… | — | |
| Small patch, minor bug fixes and corrections: -Fixed an issue where it would be impossible to progress after beating -fixed some camera scrolling issues in fortune fortress -fixed a few spelling mistakes | — | |
| Small patch of bug fixes -Fixed some enemy placements to make them more fair -Fixed some dialog to make it more precise where you have to go next. -changed one of Lira's reactions to look less like a dumb meme (not my intention to make anything that looks like memes in the game, don't want to instantly date it). -fixed some projectiles being able to leave rooms when the enemy can't as well. -fixed said sound glitch wit… | — | |
| Day One Patch, and I hope you're having fun! Hi there, I hope everyone's having fun playing Necrolepsy! I'm unfortunately way too tired to really get some things going like a launch trailer. I've stayed up till 8 am patching out a lot of the issues the game has. If you have any bugs or weird art issues you'd like to report, do share in the forums! I'll do my best to keep this game up to date and fix many issues it has! This is for the cur… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 11 Oct 2023 | Wed | 18:48 | Turkish Translation + Other Notes on Game Development! | 12416646 | public | 1 | — |