Go to IT
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
016 Sep 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
016 Sep 2026
| Published | Title | Build |
|---|---|---|
| Major Update 2.1.0major Hello! It's been a long time and we're finally ready to present our next big patch. Let's take a look at balance changes: Workers: · Employees will start to think about leaving at 70% happiness (was 75%) · However, they should be more willing to leave at the lowest levels of happiness · Employees will generate with slightly lower base stats · All starting employees for start-up specialization w… | — | |
| Patch Notes 1.9.5 It’s been a while! Updates from us: · German localization is available! Komm schon! · Historical events now affect current market situation. Rebalanced : · Technologies · Learning Fixed: · A bug with win screen · The error on loading the game, that blocks every other action · Menu button that isn’t working Let us know what do you think about the last updates and don't forget to share :) | — | |
| Achievement unlocked For quite some time we've been focusing on game balance and competitiveness. We’ve integrated score system, updated main storylines and introduced the ways to lose and win the game. Balancing the game could never be finished, but could be good enough. And now we believe that it is good enough to focus on something else. So we decided to reintroduce achievements. What’s new? · You can unlock up… | — | |
| Balance Patch 1.8.1 A few more balance fixes from us to add to the previous patch: · Own projects are more profitable and freelance project got a bit less profitable · Portfolio projects’ requirements were lowered · Early game stages are smoother and more fun · Employees equipment now affects bug generation as well as working on tasks Hope for your feedback on the game balance changes in the community hub! | — | |
| Win game patch 1.8.0 TL;DR: The game got a storyline, exploring it you win the game You can win the game! Along with the company growth, the world’s whale corporations will offer you to participate in their projects. Each corporation’s projects have their own specialties and directly lead your company to win. What’s new? · Ability to sell office rooms. If you want to move to a new office, think about selling rooms… | — | |
| Weekend patch notes 1.5.0 Weekend patch of Balance released! · Self-made projects rewards increased · Scaling of offers in late game is balanced · The process of generating bugs during development was redone · Public Relations actions don’t spam with CVs and offers What’s new? · Exchange operations require you to pay 1% fee · The company becomes bankrupt and you lose the game in case the revenue of your company is below… | — | |
| Patch Notes 1.4.9 Remember those traits that each employee has? Projects got them too! Some of the projects are poorly marketed and slightly affect your company’s popularity. Some projects are just poorly financed, but your employees are happier doing it. Lots of variability in terms of fitting projects and the team. · Save logic is removed. 1 slot = 1 walkthrough. You can’t save the game before the tough decisi… | — | |
| Friday Patch 1.4.5 Hey there! A few more updates from us before weekends: We’ve redone the description of the employees. They are telling their perspective on certain things about their job including the complexity of tasks, balance between working and learning and so on. It’s also displayed how do their thoughts affect their happiness level, and as a result, work efficiency. In order to keep your team motivated,… | — | |
| Balance patch 1.4.0 It’s been a while. We’ve got some fresh updates which are huge balance improvements! What’s new? · During the start of your own project, you are able to determine an estimated quantity of tasks for design, coding, and management. When your project reaches the specified values, it gets released on the market. · We’ve received a couple of complaints about broken saves. We’ve implemented a feature… | — | |
| Soundtrack release 1.3.0 Go to IT soundtracks are now integrated in the game! All music was produced by The Flashbulb . He is a great composer who inspires us a lot in our work. We are very pleased about using his masterpieces in Go to IT. Check out The Flashbulb on Bandcamp Soundtracks change depending on the success of your company to add more dynamics to the gameplay. We plan to continue improving the sound engine i… | — | |
| Performance Update 1.2.0 We’ve received plenty of complaints about performance. This patch will change that. Improvements: · Performance . Now the game should be stable even with big teams. Gaming on 3x speed decreases the performance, but this will be fixed in the next patch · Own projects reward . Self-made projects now have decreased reward rates and the revenue decreases through time New Features: · Company name. D… | — | |
| New Year Patch Notes Holidays? Nah, check out what we’ve done with this year’s last release! We focused on own projects and performance . Own projects are now long-term. After their release, they continue to float on the market and generate revenue. We also optimized the exchange’s performance and overall performance of the game. Hope for your feedback on that one specifically! And to not over the party, we brought… | — | |
| Patch release notes 1.1.3 It’s been a while! We want to introduce a few major updates included in the patch: Employees are personalized with traits · Traits are sets of character qualities, that each employee has. They help to bring diversity and let players enjoy more strategic choices when forming their teams. · There are currently 26 traits in-game, which together make a huge number of unique combinations that you ca… | — | |
| Monday night patch notes 1.1.2 In a new version, we expanded office capabilities and integrated Steam Overlay. Specifically, you can have a certain room in your office that affects work efficiency as well as manage your team’s stamina level. Besides that, we want to introduce an indication of some methodologies. Now you are able to track whether your methodology choice is relevant to the current work in progress. From now on… | — | |
| Friday Patch Notes v. 1.1.0 In this patch, we focused on the stability of the game and visualization of the data needed for running a company. New feature - Accounting You can now see when and how your company’s money is spent tapping on your wallet in the header. Bug fixes including: · The menu is opened on launch (instead of the last save played) · Broken achievement fixed · Done percentage display fixed · Removing proj… | — | |
| Fresh Patch Notes 1.0.9 A fresh new patch just has been uploaded! It’s mostly bug fixing: 1. Offers and resumes are getting deleted from your inbox in case of rejection 2. Character and project name’s fields fixed (you can now type in those fields) 3. Own project’s bugfix iteration works properly now. You can finish your projects using “Release button” in Project manage window. 4. Localization settings stopped getting… | — | |
| Fresh Patch Release Notes 18.11 We just released a fresh patch with the first reports and suggestions from the community included! What's in it: · Reward of your own projects are now showing correct numbers. · Employees now go to vacations and can be fired (bug fixed thanks to testers!) · If you got NaN money by accepting a buggy project - you should now have your money back to normal. We're still in progress of fixing those… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 9 Jun 2021 | Wed | 08:09 | No patch notes · unannounced build | 6833286 | public | 4 | — |