Rise: The Vieneo Province
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All-time peak
215 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
215 Sep 2026
| Published | Title | Build |
|---|---|---|
| Deois on the Move: Navigation, Driving & Flight Improvementsmajor Since our August 18 Steam update, we've been working on how you travel around Vieneo—from finding a street in Deois to bringing an aircraft home. This major update brings together expanded city navigation, improved ground handling, clearer flight instructions, and a wide range of everyday fixes. Find your way through Deois Deois has received a substantial street-network update across Financial,… | 25266401 | |
| Smoother Multiplayer Flight & Weapon Tracking This update modernizes Vieneo’s multiplayer telemetry system for smoother and more responsive vehicle and weapon movement. · Faster updates for nearby vehicles and high-speed encounters. · Smoother orbital rendezvous, formation flight, and docking. · Improved vehicle interpolation to reduce visual jitter. · More responsive missile guidance and weapon tracking. · Better handling of delayed, drop… | — | |
| New Experimental Color Night Vision System We’ve added a new full-color Night Vision Goggle system to Rise: The Vieneo Province. The NVGs amplify available light while preserving color, include a dedicated high-tech visor interface, heading and horizon indicators, and an experimental range readout targeting whatever is beneath the crosshair. This update is also a development experiment: the NVG system is our first feature created entire… | — | |
| Ground Vehicle Physics & Drivetrain Update This update delivers a substantial overhaul to how ground vehicles drive, react to terrain, and recover from accidents. New Suspension Simulation Ground vehicles now use a four-wheel spring and damper simulation. Suspension responds dynamically to vehicle weight, acceleration, braking, cornering, and impacts. You’ll now feel and see: · Suspension compression and rebound over uneven terrain · Bo… | — | |
| Major Systems & Stability Update This update includes client fixes, vehicle and audio improvements, portal updates, colony and territory fixes, database performance work, and several server-side stability improvements. Client Updates Audio and Sound Devices · Added left and right channel test buttons to the Configuration dialog. · Fixed relative wind sound effect calculations. · Corrected audio panning based on head turn. · Fi… | — | |
| Update Notes for April 10 🎧 Audio & Effects · Improved wind audio behavior and microphone pickup effects · Fixed Deois ATC audio dropout issues · Added channel test buttons in Configuration Dialog · Improved in-cloud sound effects · Added a new atmospheric audio event... listen carefully 🌊 World & Atmosphere · Expanded environmental immersion systems (ongoing work) · Improved turbulence model with more natural, non-li… | — | |
| Let it Snow!major The planetary weather model has been significantly expanded with a fully persistent cold-weather system: · Global snow accumulation tracked across the entire planet · Snow melting and sublimation modeled over time · Wintry mix and snowfall visual effects , including rain/snow transitions · Polar ice caps with persistent coverage · Snow state now influences visuals and long-term environmental co… | — | |
| Several bug fixes and improvements! Simplified frequency/rate selection on sound effects · New samples for cockpit ambience, main thrust, bypass growl · Fix for flap/gear/windshield/spoiler aerodynamic noise · Louder missle launch effect · Slowed down Steerhead engine sound effect · Centralized "GetNormalizedPrecip" method for standardized preciptation scalar · Dynamic loading of dock, holiday, and station ID sounds · New LOFI ra… | 20080863 | |
| Atmosphere, Weather & Visual Effects Overhaulmajor Welcome back to Vieneo, pilots. This update introduces our most comprehensive environmental upgrade yet—rebuilding the skies from the ground up (literally). With a deep focus on scientific realism and immersion, we’ve revamped nearly every aspect of the planet’s atmospheric simulation and how you experience it from the cockpit and beyond. 🌠 Airglow: The Night Sky Comes Alive Airglow is no long… | — | |
| Dynamic Logos, Bulk Laborer/Prisoner Loadingmajor We have added support to many models for the placement of logos! This has been a dream of mine for many years and it finally came up on the road map. Imagine your brand on the side of a container or on the nose of your ship! Players will eventually be able to upload their art through the Player Portal and select from different one-time licensing models... single use for $5.95, fleet license for… | 17909963 | |
| EVA Suitmajor Now experience a spacewalk in your favorite universe! Other improvements and fixes: * Animated flames on the refinery flame towers * Ambient sound at refineries along with fixes for the sound location at colonies * TVM and DOR (AFCS modes) now support RCS-only thrust (for EVA) * Roll/steer key binding was ignoring the "invert" flag * Fixed a docking issue and scanner sorting issue with spacewal… | 16749018 | |
| Update notes for June 25 Fixed a Rich Presence issue with Discord Fixed an issue where life support failure death when starting in your apartment Added candy cane inventory item support for Christmas Town achievement | 14833963 | |
| Bug fix Small change to allow sharing of a waypoint through communications now that waypoint organization in folders is supported. | 14805294 | |
| Hangar Allows Inventory Management You can now install and uninstall weapons and avionics from your vehicle inventory when you are in a hangar expansion at a user airfield! You accomplish this by visiting the Player Portal while you and your vehicle are in a hangar. Click on the vehicle on the Player Portal and you will see a "Hangar" button appear in the bottom right. (Note: You have to be zoomed in close enough to see the colo… | 14604588 | |
| CURBS!major Happy New Year! Our first major update of the year brings curb geometry to our city streets! Back when Rise was first in development it was very flight-centric ... the idea that we could go from orbit all the way down to the ground (without cut-scenes, etc) was pretty revolutionary and quite taxing on the technology of the time (almost 20 years ago!). The surface detail, while resolution of the… | 13485804 | |
| Colony airfields now have precision instrument approach support! Significant changes to the GLS approaches and procedures · Marker beacon improvement, allows for GLS approach installation at colony airfields · RVR can now be installed at colony airfields and included in METAR · AWOS and ATIS support for GLSNO, GSNO, and RVRNO · Marker beacon indicator on PFD · T-19 gear ratio changed for reverse to match the 1st gear (thanks @rato) · Maximum fuel capacity ad… | 12916549 | |
| NOTAM: VDEO ILS 36 Procedure Change ILS approach procedures changed: · Use VDEO RWY 36 as your active waypoint instead of the FAF (LUMEN) while being vectored · Use Shift+C to arm the LOC (localizer) mode when cleared to join the localizer · Use Shift+V to arm the G/S (glideslope) mode when cleared for the approach Fixed a bunch of issues with the LOC and G/S deviation calculations and indications for a smoother approach. New map… | 12679393 | |
| Bug Fixes Fix for intermedia menu harvest estimates at farming colonies Fix for sound position calculation of fast moving vehicles away from observer Fix for boarding announcements to only play with WOW Fix for deplaning announcement prior to docking Class G airspace now shows up on the moving map display Fix for Halloween sound effects | 12464909 | |
| Steam Deck support! We have our first player that wanted to get Rise on their Steam Deck. In working with them we found a couple bugs (which have been fixed) and are working on documenting some nuances: | 11666985 | |
| Breaking change for immigration forms Existing players will be allowed to change their character's voice! New players will have to select a voice when they go through the immigration process. Also in this release: Fix for turn coordination (Autoflyte) propulsion exception in orbit Car alarms now triggered by sonic booms, collisions, explosions Lots of radio work including the ability to change stations with SHIFT+left/right arrow W… | 10937128 | |
| Spoiler alert!major We have added flight spoilers and ground lift dump (GLD) systems to our T-19 Stratomaster and W-6 Manx! Flight spoilers allow you to steepen your descent without increasing speed. Upon touchdown, the GLD will deploy to remove about 23% of the lift and increase aerodynamic drag by about 41% (these numbers are from the T-19) to keep it from becoming airborne again and maximizing brake effectivene… | — | |
| Flawed IAS calculation fixed!major Game Engine 0001261: Calculate the lift/drag (Cl/Cd) per AOA on NACA 64A410 airfoils (reskin) 0001954: External camera view has the sunglasses overlay (reskin) 0001704: GPWS mode 5 inhibit (reskin) 0001961: Mammoth stuck offroad, speedometer broken, gear indicator says "1" (reskin) 0001733: Pilot flying and pilot monitoring aural commands and responses (reskin) 0000936: APU, environmental, life… | 10692996 | |
| Cabin Pressure and Bypass Ratios "skippy" was flying along in a T-19 near the operational vertical limit (service ceiling) and got distracted. He unknowningly continued to climb and suddely, without warning, the pressure vessel popped. His death was surely painless. Many of our technologies and most of our regulations stemmed from disasters like these. We initially reported some deficiencies in this area of cabin pressure and… | 10447202 | |
| Happy New Year Removed vertical limit on TCAS overlay Added Deois Class B airspace outer perimeter to moving map | 10336428 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 12 Sep 2026 | Sat | 16:04 | Deois on the Move: Navigation, Driving & Flight Improvements | 25266401 | public | 1 | — |
| 12 Sep 2026 | Sat | 03:05 | Deois on the Move: Navigation, Driving & Flight Improvements | 25266401 | direct | 1 | — |
| 11 Sep 2026 | Fri | 13:54 | No patch notes · unannounced build | 25254869 | direct | 1 | — |
| 9 Sep 2026 | Wed | 15:16 | No patch notes · unannounced build | 25211735 | direct | 1 | — |
| 27 Aug 2026 | Thu | 12:34 | No patch notes · unannounced build | 24970570 | direct | 1 | — |
| 18 Aug 2026 | Tue | 12:35 | No patch notes · unannounced build | 24796611 | public | 1 | — |