Himeko Sutori
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35 Oct 2026
Playing now
0+0 vs. yesterday
All-time peak
35 Oct 2026
| Published | Title | Build |
|---|---|---|
| Patch Notes 8 February 2024 Added Steam Cloud saves. When you start the game next time, all of your old save game files will automatically be renamed with your Steam ID. The renaming is so that if another user logs into the same device, your files will not be overwritten. If cloud saves are enabled, your files will automatically be uploaded to Steam. | 13405862 | |
| Patch notes 19 June 2023 While working on Septaroad Voyager, I learned how to do something, and now that I know how it's done, I couldn't leave the same problem unfixed in Himeko Sutori. Himeko Sutori will now let you play in native resolution on high-DPI displays, regardless of desktop scaling. Have fun commanding your troops in higher resolution than ever before! | — | |
| Patch notes 29 July 2022 In response to a player request, I added functionality to import your army from another saved game. To import your old army, start a new game. After Yumi, Emi, Kakiko, and your fairy join your party, use the console command "ImportSaveGame" followed by a number 0-6. Number 0 will load the army and inventory from your autosave. Numbers 1-6 will load the army and inventory from those saved games.… | — | |
| Patch notes 9 July 2022 In a number of small patches we recently added the following: · Fixed minor typos in the main campaign · Changed the SRV rogue skill board to give you access to the Steal ability faster · Fixed several bugs with SRV summons. The most notable change is that summoned allies now survive saving and loading the game. · Fixed a bug in the SRV skill board that would prevent skill tiles from displaying… | — | |
| Patch notes 5 July 2022 In the last few days we uploaded some small patches. Here's what we added: · Implemented the rogue's Steal ability, which lets you take an item from the enemies you fight. We are in the process of adding stealable loot to all of the enemies. · Added scaled loot tables and enemy loadouts. Now enemies that are higher level will automatically drop better loot and use deadlier weapons. We are in th… | 9062491 | |
| Patch notes 26 June 2022 The Septaroad Voyager campaign is now live, featuring a procedurally generated world map, two towns, and four unique battle maps with randomly generated enemies that get tougher the farther you wander from your starting point. We've made a lot of changes and fixes, mostly to the new SRV campaign over the last few months. Here are the highlights: · Unlocked skill board tiles and tactics can now… | 9009435 | |
| Introducing Septaroad Voyager, a free expansion and total conversionmajor For almost nine months, we have been shifting our efforts toward a new expansion, which is really more of an entirely new game. We would like to introduce Septaroad Voyager, a free expansion and total conversion mod for Himeko Sutori. We are very grateful for the opportunity to make Himeko Sutori. Himeko Sutori was the first video game that anyone in Rockwell Studios worked on. We would like to… | — | |
| Patch notes 11 January 2022 Today's patch added the following: · Fixed an issue with outlines drawing around some translucent materials when the Sobel edge post process effect is active. If you still notice black lines drawing inside translucent materials (such as particle effects and shadows), then you might need to use "verify integrity of game files" to receive this change. · Added a character customization menu to the… | 8003622 | |
| Patch notes 2 January 2022: Fixed gamebreaking bug at start menu Hi everyone. Late last night I pushed out a patch and then went to bed. This morning I woke up to find out that the patch had completely broken the game. You have my sincerest apologies. I have found the cause of this problem and I have just uploaded a new patch that should fix it. The cause of the problem was a change that I made as part of an overall effort to standardize and improve how a ga… | — | |
| Patch notes 21 December 2021 Most of our updates today are laying the foundation for the upcoming expansion. Here's what's new: · Fixed some of the code in the load-game system. Some important actions took place while waiting for streaming levels to load. In case a campaign doesn't have streaming levels, the game wouldn't load correctly. We moved that code so that the game will load correctly whether the campaign has strea… | — | |
| Patch notes 8 December 2021 Yesterday and today we added a couple small changes: · If you have mods loaded and you change the active campaign, the game will inform you if the mods are compatible with the new campaign. · Increased speed of both normal and fast battle speed settings. · Fixed a bug that would allow you to recruit multiple copies of Asher from Anvil Gate. | — | |
| Patch notes 23 November 2021 Today's patch added the following: · Added the Cen Rune to the loot tables of top-tier demon, undead, and wolf armies. · Added fairy forest encounters to the Yamatai and ice world maps, with new loot tables for those areas, with a 50% chance of receiving a Cen Rune. · Added the Cataclysm greathammer to the loot drops of top-tier demon and undead armies. And we added a lot to the content files o… | — | |
| Patch notes 16 October 2021 Yesterday and today we uploaded a couple small patches that changed the following: · Fixed a bug that could have caused some players to have the wrong font in the user interface. · The game remembers the camera distance and rotation when you go into a building, and reloads that information when you exit the building. The camera distance also no longer resets when you start a battle. | 7545828 | |
| Himeko Sutori now with Steam Workshop Integrationmajor Thanks to the hard work of Himeko Sutori community member Soli, we are glad to announce Himeko Sutori's integration with Steam Workshop. It has never been easier to download new mods and share your own with the community. Check out the first mods available here . Subscribe to your favorite mods and Steam will download them for you automatically. Open Himeko Sutori from Steam and you'll see the… | — | |
| Patch notes 7 July 2021 Today we updated the dressing rooms so that their character sheet and functionality match the pause menu. In the dressing rooms, you can now see attack bonuses and you can equip and unequip items by dragging them on or off the equipment slots. You can also equip off-hand weapons automatically by right-clicking on them in the vendor inventory window. | — | |
| Patch notes 1 July 2021 Yesterday and today we rearranged the character sheets to fix some misalignments, condense the stat block, and add attack bonuses. We also added tooltips for attack bonuses and localization entries for all of the new information. We also added some new small bonuses to all classes' level-ups. | — | |
| Patch notes 24 June 2021 Today we added a console command to disable permadeath. If you want to disable permadeath in your game, open the console with ~ or F1. Type in "EnablePermadeath false" and press enter. Now when your characters "die" in combat, they will just be teleported out of the battle. This setting will persists after closing the game, so you will only need to type the command once. | — | |
| Patch notes 21 June 2021 Today we fixed the following: · Fixed a bug where the saved game list was not updating when changing campaigns. This also made the player unable to load games after switching campaigns. Saved games are now updated as intended when switching campaigns. · Fixed a bug where if you spoke to the Yamatai emperor, then saved, exited, and reloaded, or left the palace and re-entered, you would skip a la… | — | |
| Patch notes 15 June 2021 We recently fixed the following: · Quest display scales with resolution, so 4k monitors will no longer have tiny quest windows. · The outline filter now scales automatically when you change the resolution. This fixes the fat black outlines on 1280x720 and 1366x760. · Fixed a bug that allowed you to attempt loading an empty autosave when you load a modded campaign, causing the game to soft crash… | — | |
| Patch notes 20 May 2021: New support for easy-to-make "mutator" mods Today we added initial support for easy-to-make "mutator" mods. A more detailed post will be coming soon, as will more powerful and flexible mod management. For right now, anyone interested in trying out the new mutator system, this is what you can do: · In your Steam library folder, go into Himeko Sutori\\RPGTacGame\\Config. Open RPGTacMods.ini using any text editor, such as Notepad or Notepad… | — | |
| Patch notes 18 May 2021 Today we added the following: · Made some functions involved in saving and loading the game more generic and flexible in order to facilitate saving and loading games that are running mods or total conversions. · Localization updates. Chinese is about 25% done. Spanish is about 50% done. Brazilian Portuguese is about 50% done. | 6717509 | |
| Patch notes 11 May 2021 In recent patches we added the following: · Fixed a bug that caused the Sound Effects Volume slider to save the Master Volume. The SFx slider now correctly controls and saves SFx volume. · Updated controller input handles and default controller scheme to reuse more handles in different situations, in preparation for upcoming controller update. · Updates to Japanese and Chinese localization. | 6681207 | |
| Patch notes 4 May 2021 When you go into the Change Class menu, you will now see a list of cards drawn from each class. This list is compatible with existing saved games and requires no additional saved data. It is created by taking the starting deck and subtracting the cards the character still has. There is a known bug with this implementation. If you have a saved game where characters were created using old version… | — | |
| Patch notes 1 May 2021 Since our last post we added the following: · Fixed button labels in the rebind menu. · Fixed the checkbox for enabling and disabling vsync. · We had run out of SteamInput handles, so we had to change a lot of the controller input system under the hood to re-use various input handles for different situations, instead of creating a new input handle for every button in every situation. · Added lo… | — | |
| Patch notes 25 April 2021 Today we added a major overhaul to the Steam Input system, which adds a lot of new options for how the game can receive input from controllers. This does not change any gameplay yet, but we have plans for improved controller support in a future update. | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 9 Jun 2024 | Sun | 09:42 | No patch notes · unannounced build | 14655153 | public | 1 | — |