Half-Life 2: VR Mod
Playing now
37+15 vs. yesterday
2.7%of peak
All-time peak
1,375Sept 2022
Playing now
37+15 vs. yesterday
All-time peak
1,375Sept 2022
| Published | Title | Build |
|---|---|---|
| We are Steam Frame verified!major Greetings everyone! It's been a while - but today we are happy to announce that Half-Life 2: VR Mod has been verified for the Steam Frame. It was not a straight-forward journey; when we began our testing on the Frame, it would not start at all. Then we managed to boot it up, but performance was poor and the experience riddled with bugs. We fixed the bugs and optimized our frame timing - now we… | 24558777 | |
| April update Weapon position will no longer be anchored to the wrong hand while pulling the slide in left-handed mode | 14121944 | |
| October update Potential fix for a race condition that may have caused crashes on level transitions or loading saves · Stop haptic effects when opening the menu · Fix shotgun not visually ejecting a shell when pumping | 12504088 | |
| May update Added a preliminary sight for the AR2. · Changed default controller bindings to use triggers for vehicle throttle. This will not affect you if you are using custom bindings. The old vehicle controls are still available as alternative bindings. · HUD hints for the airboat reflect the active vehicle controls. · Movement HUD hints reflect your settings for locomotion or teleport. · Potential fix f… | 11171584 | |
| April update #3 Work around a crash in AMD Radeon drivers when starting a new game · Enemies killed by the crossbow will no longer turn into serverside ragdolls, restoring the ability to pin them to walls · Weapon aiming in the vehicle cinema mode will now properly respect the camera orientation | 11004517 | |
| April update #2 Fix vehicle handbrake not working if teleport movement was enabled · Fix weapon quick reload option producing magazines with the wrong orientation in left-handed mode · Stop RPG showing an incorrect partial reload animation when holding it with both hands after a fired rocket explodes | 10947342 | |
| Movement speed If a reduced movement speed is configured, activating sprint now ensures that you move at least at your max walking speed even if you do not currently have the ability to sprint. This ensures the player can always move as fast as the game expects. | 10823827 | |
| Small update for vehicle camera modes Improved smoothness of smooth turning in first person decoupled mode vehicle camera. · Fixed 3rd person vehicle camera height not always being consistent when entering a vehicle. · You can now turn the camera in the teleporting vehicle camera mode; the camera orientation will no longer automatically reorient to the vehicle. · When driving towards the camera in the teleporting camera mode, it wi… | 10806682 | |
| March update #4 Fixed the issue that loading a save in the game's final map would drop you back to the main menu · Reworked vehicle directional controls (in decoupled or 3rd person views) to be less sensitive to steering and less likely to go into reverse · Improved shotgun pump responsiveness. | 10803414 | |
| March update #3 This is a preparatory release for the release of Episode One later. Not much to see here :) · Prevent a possible crash when the Steam API is not reachable · Prevent a crash when quitting the game · Improve soft particles rendering in VR · Make sure players can always leap out of water when pressing the jump key · Disable collisions with Dog if player ally collisions are disabled | 10792445 | |
| March update #2 Revert depth buffer submission as it was not working properly with Oculus runtimes · Revert NPC weapon sound updates as they were causing missing sounds · Fix soft particle rendering artifacts · Automatically crouch player when teleporting into tight spaces · Adjust crouch view offset to give more consistent results when activating toggle crouch while partially physically crouched · Fix Grigori… | 10747204 | |
| Update for March 9th Enable roomscale movement in water · Do not allow player to physically step over the end of an elevated platform and fall if teleport movement is enabled · Submit depth textures to SteamVR · Improve credits presentation: they now play at a fixed location in the map and bring you back to a menu level after they are finished · Allied NPCs no longer push the player away during scripted walks if pl… | 10702932 | |
| February hotfix #2 Fixed a potential infinite loop / crash if workshop items could not be successfully loaded · Fixed missing weapon sounds | 10591663 | |
| February Hotfix Fixed Breen screens not working · Fixed console not being properly sized and positioned when changing the window resolution | 10587945 | |
| February Updatemajor Hi everyone, today we are releasing another update with a number of bugfixes, but also a couple new major features. Teleport movement We are happy to finally be able to add a teleport movement option to the game. This has been in the works for a couple of months and proved a significant challenge - as the game was never built for teleport movement, there were countless edge cases to overcome to… | — | |
| January Update Hotfix 2 Fixed an issue where pulling the pistol slide or SMG charging handle might fail to chamber a new round · Added a checkbox to the controls option to toggle double-tap sprinting | 10376892 | |
| Hotfix for January Update Fixed new two-handed grips for pistol and revolver not working on older saves · Potential workaround for an issue where the SMG charging handle refuses to work properly · The workshop uploader has been updated to support tags Note: if you still experience issues with the new weapon mechanics, we recommend starting with a fresh save. Bring up the console via the button in the options menu, then… | 10343108 | |
| January 2023 Updatemajor Happy New Year, everyone! It is time for our first game update in 2023. This update focuses on improved weapon mechanics and adds workshop support to the game. Weapon improvements Muzzle flashes and empty shells This update restores the missing muzzle flash effects from the base game for all weapons. Additionally, pistol, SMG and shotgun will also visibly eject empty shells. Pistol slide and SM… | — | |
| Hotfix for left-handed weapons Fixes a bug where components of some weapons (like the pistol slide or SMG foregrip) might appear upside down after a level transition or loading a save in left-handed mode. · The active weapon will now stay equipped after level transitions in left-handed mode. | 10023294 | |
| Small update October 10th Fixed player getting stuck when crouched in water near the ground and pressing jump. · Fixed SMG magazine grab offset (right-hand only). · Improved dxvk logging. · Ensure textures are in the proper image layout before submitting them to OpenVR. | 9645322 | |
| Hotfix for crossbow scope Fixed crossbow scope not rendering properly after loading a save until you pressed the alt fire button at least once. | 9636082 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 1 Oct 2026 | Thu | 21:31 | No patch notes · unannounced build | 25653844 | public | 1 | — |
| 1 Oct 2026 | Thu | 21:31 | No patch notes · unannounced build | 25653844 | testing | 1 | — |
| 19 Sep 2026 | Sat | 21:49 | No patch notes · unannounced build | 25413418 | public | 1 | — |
| 19 Sep 2026 | Sat | 21:49 | No patch notes · unannounced build | 25413418 | testing | 1 | — |
| 19 Sep 2026 | Sat | 14:46 | No patch notes · unannounced build | 25408931 | public | 1 | — |
| 19 Sep 2026 | Sat | 14:46 | No patch notes · unannounced build | 25408931 | testing | 1 | — |
| 8 Aug 2026 | Sat | 11:04 | No patch notes · unannounced build | 24627507 | public | 9 | — |
| 8 Aug 2026 | Sat | 10:12 | No patch notes · unannounced build | 24627507 | testing | 9 | — |