VectorWave
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
015 Sep 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
015 Sep 2026
| Published | Title | Build |
|---|---|---|
| [UPDATE] Patch 1.6 Minor fixes/improvements/updates/stabilty Hi Everyone, Just a simple patch coming through. Need to smooth things over with the new SteamVR patch. Also fixed some bugs that have been with us since day 1. More updates and major performance improvements coming in the following weeks. Patch Notes 1.6 : · No new features yet ;) Patch Notes 1.6 : · Fixed an issue where the tutorial would not load properly, not allowing the player to complete… | 2991462 | |
| First Update in 6 months Hi everyone, Just pushing out a quick update to fix a few bugs people have been bringing to our attention. Mainly 1. Not being able to scale ingame. 2. Tutorial being broken in a few different ways. Both have been remedied. I'll probably be pushing out patches on a more regular basis now that i have the time. Mostly bug patches, but maybe some content in the future! -Theodore | — | |
| [UPDATE] Out of Early Access and into Patch 1.5 Hi Everyone, Special thanks to everyone who's stuck with us since the beginning. We're finally pushing ourselves out of early access. This means we believe our game has matured to a point where it is a compelling complete game on its own. But every game can be improved, and this doesn't mean we will stop creating updates for VectorWave. With this big update and move out of Early Access comes an… | — | |
| [UPDATE] Beta 1.40 Released! Hi everyone, Super excited to get this patch out to you. This is easily one of the biggest patches we've done yet. Update 1.40 Focuses on the bigger picture, Getting us out of Early Access. Without further Ado, The patch notes: Patch Notes 1.40: · First and foremost, We made huge improvements to our lighting system and our visual fidelity. The game has had a huge face-lift and we're sure you'll… | — | |
| [UPDATE] Beta 1.37 Released! Hi everyone, First of all, big hello to everyone who got this game from the IndieGala bundle in the past week, we're glad to have you! Update 1.37 is a smaller but still important patch that makes a lot of improvements to our back-end so we can make way for a much bigger patch coming soon. Rumor has it we might get a whole new tower branch! For now enjoy the small but needed improvements this p… | — | |
| [UPDATE] Beta 1.3 Released! Hi everyone, After weeks of nonstop work, we are proud to bring you Patch 1.3! With this patch comes lots of new stuff, including 6 new levels and 7 more enemy types. On top of new content we've cleaned up and smoothed out many things including turret targeting, and added some other quality of life features. Full Patch notes Below: Patch Notes 1.3: · First of all Let's talk about the big one, 6… | — | |
| [UPDATE] Beta 1.2 Released! Hi everyone, We're happy to announce Patch 1.2 even earlier than we were expecting. 1.2 Focuses on rounding out VectorWave. Smoothing out the rough edges and squashing any outstanding bugs. Patch Notes: · Moved to Unity 2017.1 for better feature support(silly name BTW, 3.0, 4.0, 5.0, 2017.1? Unity why?) · Fixed a few bugs brought on by Unity 2017 Including effects being displaying the wrong way… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 31 Jul 2018 | Tue | 06:14 | [UPDATE] Patch 1.6 Minor fixes/improvements/updates/stabilty | 2991462 | public | 1 | — |