Live2DViewerEX
Playing now
252+41 vs. yesterday
25%of peak
All-time peak
1,020Apr 2022
Playing now
252+41 vs. yesterday
All-time peak
1,020Apr 2022
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | 2026.1.6 Update: Download Code Service Version: 2026.1.18 · Json Config: Adjusted commands: set_skins/add_skins/remove_skins changed to skins set/add/remove · Json Config: Added a new parameter to skins commands to disable automatic slot resetting, resolving animation flickering issues · General: Added Download Code functionality · General: Bug fixes and code optimization About Download Code Service · The Model Download Code Service… | 21541011 | |
| In-game event | 2026.1.6 Update: Engine and Cubism SDK update Version: 2026.1.6 · General: Updated engine to Unity 6.0 · General: Updated Cubism SDK to version 5r4 · General: Hovering over a model slot number now displays the name of the currently loaded model · General: Optimized the User Tag functionality · General: Improved click detection logic to resolve issues where excessive overlapping click areas prevented certain regions from being triggered · G… | — | |
| In-game event | 2025.9.14 Update Version: 2025.9.14 · Redesigned the command editing panel · Motion selection panel now supports double-click to select · Improved the editor interface · Updated Spine SDK · Bug fixes and code optimizations | 19971964 | |
| In-game event | 2025.9.11 Update Version: 2025.9.11 · Added 'animations' command for Spine Use animations lock/unlock/set to adjust the animation progress of a specified layer. The animation must already be playing. · Added 'Cull Back' option for Spine · Added 'Clickable When Invisible' option for Live2D hit areas · Mouse tracking can now be toggled individually for each item · Added 'Fixed Ratio' option when editing model bou… | 19934953 | |
| In-game event | 2025.8.24 Update Version: 2025.8.24 · Added import/export functionality to the edit tags panel Some users have reported cases of tags being lost. The issue is still under investigation, and a fix timeline cannot be determined yet. Users experiencing this problem are advised to back up their data. This feature can also be used to import tags onto another computer · Optimized save data | 19712342 | |
| In-game event | 2025.8.18 Update Version: 2025.8.18 · Added "Fade In on Loop" Note: Only newly created configurations can use "Fade In on Loop." For older configurations, you need to manually modify conf_ver or ConfVer in the configuration file and change the value to 1. In addition, this property is not related to whether motion looping is enabled— it will be applied whenever the current motion is the same as the previous one… | 19633746 | |
| In-game event | 2025.7.29 Update Version: 2025.7.29 · Added a new operation for float variables: round · Added a new type for parameter looping: inverted sine · When creating a Spine configuration, the atlas and texture will be auto-filled based on the selected skeleton name · Window title now displays the instance name · Added a status icon to indicate workshop item refresh · Fixed a display issue when running multiple instan… | 19379331 | |
| In-game event | 2025.5.16 Update Version: 2025.5.25 · Fixed an issue where outfit switching failed when loading a model · Fixed an issue with the daily bonus limit (Intimacy System) · Fixed an issue that generated excessive logs when Spine bones could not be found | 18599470 | |
| In-game event | 2025.5.16 Update Version: 2025.5.16 · Added skeleton display in the Spine editor, bones can now be selected by clicking · Hit areas can now be quickly created based on selected artmeshes or bones · Hovering over list items now quickly highlights the corresponding area (Artmesh/Bone/Slot) · Controllers now show the default parameter value to the right of the min/max labels for reference · Fixed an issue where pa… | 18483750 | |
| In-game event | 2025.3.10 Update Version: 2025.3.10 · Added play and stop sound api for third-party TTS integration Doc: Github: · Optimized scene data saving; note that this data update is irreversible · Improved handling when Workshop models are missing at startup, automatically switching to backup models · Optimized playlist to ensure equal probability for all items when selecting random playback · Nearly all sliders can no… | 17655203 | |
| In-game event | 2025.1.16 Update Version: 2025.1.16 · Added support for multiple Spine controllers · Mouse Tracking · Lip Sync · Param Hit · Param Loop · Accelerometer · Key Trigger The difference between Spine and Live2D controllers is that Live2D is parameter-based, while Spine is animation-based. Therefore, controllers operate at a higher level to play the animation (Except for Param Hit, which only affects the currently pl… | — | |
| In-game event | 2024.4.16 Update: Added 64-bit version (Windows) Version: 2024.4.16 · Added 64-bit apps for Windows version (Switch via Instance Manager) The 64-bit version removes the 4GB memory limit and can support larger textures for models. However, testing has shown no significant increase in memory usage compared to the 32-bit version. Users can choose between the 32-bit or 64-bit version as needed. Note: Only a few key applications have been updated… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.