Aquila Bird Flight Simulator
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
115 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
115 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | New update to version 1.0365! A relatively small update this time, which still took a heap of time to do. Anyway progress is progress! Latest changes for 1.0365: - New settings page on the title screen, allowing you to set: * custom date/time options including day length. Day length can be between 12 and 1440 minutes (a real time day). It can also be frozen at a particular time, so you can make a sunset that never ends for… | — | |
| Game update | New update to version 1.036! Here's some of the patch notes for a number of frequent little updates, and not so little updates, that have been going on. The big change is that trueSky is gone for the Sky system, and is replaced by Enviro. It now has a full custom weather system controller, to give you (hopefully) realistic weather patterns. Patterns are defined per season, so I'll be adding a means to select your time and… | — | |
| Game update | Version 0.9963 available - with Multiplayer! This update brings something I've wanted for a long time to Aquila... Multiplayer! BUT ... please please please... if you're new to Aquila and playing in VR, check out these tutorial videos. It is a *must* particularly if you're using motion controllers. You'll find them here: YouTube Tutorial Playlist Other notes: - If playing in Multiplayer, *please* change your birds name. :) Cuillin is the… | — | |
| Game update | Possible multiplayer testing... I have been working on bringing multiplayer to Aquila, and put together a relatively short video showing it in action. It can be seen below. I'm 'flying' both birds, so controlling one while the other is on autopilot, and then editing the videos afterwards. If you are interested in giving it a try, when it is ready, please comment below. I anticipate setting up a server here at home, with appro… | — | |
| Game update | Version 0.9915 available! This small update fixes a couple of annoying bugs that were revealed in non-vr gameplay with no gamepad connected. Hopefully this will resolve those issues discovered. Latest changes for 0.9915: - Bug fix for keyboard controls not working when no vr setup is detected. - Bug fix for start position being ignored and starting with a non-moving levitating bird, when no gamepad is detected and runni… | — | |
| Game update | Version 0.991 available! I've been working hard on getting non-VR support fully working again, and this version moves in that direction. In the process, I introduced more bugs into vr gameplay which I then had to fix! #facepalm Anyway this version, 0.991, fixes all that and should work ok for both VR and non-VR gameplay. If, by chance, this version does not work for you ... please get in touch either by commenting here… | — | |
| Game update | Beta Version 0.990 available! If you're feeling brave, I've added the beta of version 0.990 of Aquila to Steam. You'll need to select the 'beta' channel on your Steam library settings for Aquila to opt in and receive this version. What has changed: - New eagle models added for the bald eagle, and a golden eagle model replaces the white tailed sea eagle. All models have a full suite of animations for on the ground and in the… | — | |
| Game update | Patch Version 0.981 I have updated Aquila to version 0.981. This brings in numerous bug fixes and little changes. trueSKY is one important change. For VR use trueSKY seems to require single-pass rendering, so I'd be very interested in hearing from anyone with a non-Nvidia card, or certainly a card that doesn't support it. I'd like to see what it does, and how I can resolve any issues. Additionally, if you run the… | — | |
| Game update | Merry Christmas! A quick update for you. I wanted to say a big Merry Christmas to you! Thank you for your support over the last year, whether you have purchased Aquila or helped me with testing new stuff. Work is still ongoing on the SteamVR/OpenVR version. The good news is that visually it now matches the new Oculus version. The bad is that the way SteamVR now handles controllers has completely changed, and I'… | — | |
| Game update | New update on the way... Firstly, apologies. I know it has been a very long time for any progress with Aquila. Both work and health conspired against me with regards to coding, and as Aquila is just me it has been difficult. However the new Oculus version is nearly there, and I'll then be able to bring these changes over to SteamVR. The main thing is the flight physics. I could never get the flexibility out of the flig… | — | |
| Game update | Patch Version 0.978 This is a relatively straightforward patch to fix a few bugs reported to me. I am working on new features of course, but they're not within this for now. - Fixed an issue where the ridge lift code could produce a divide by zero with relatively flat ground. The result had been that you would unceremoniously be sent hurtling groundwards, as the error would upset the flight model. This should be f… | — | |
| Game update | Happy Valentines Day! - Patch 0.977 Here's a little bit of Valentines Day fun ... hidden on each map is a heart as shown below. Collect all three to unlock a Steam achievement! I hope to make this achievement the key to a few extra's down the way. Once you've collected the heart on a map, it won't appear again on successive games. This bit of fun runs throughout February. This patch also brings all the changes from 0.975 to the c… | — | |
| Game update | Beta Patch to version 0.975 These notes are for 0.975 beta, for which you can opt-in on Steam by editing the game properties for Aquila. They will apply to the live version once I can test on motion controllers. Mine are 90 miles away! :( Also I’ve not yet tested non-vr play with this beta. Notes are as follows: - New music added, and credited on the title screen. - New in-game wind sound effects, and neater transitions t… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.