Graviteam Tactics: Tunisia 1943
Playing now
1−4 vs. yesterday
2.3%of peak
All-time peak
43Oct 2017
Playing now
1−4 vs. yesterday
All-time peak
43Oct 2017
| Published | Title | Build |
|---|---|---|
| Update 03/22/2024major The game is moving to an updated operational phase system. 1x1 km cells will become a thing of the past, the seizure of territory will proceed node by node, with all the ensuing changes in the operational and tactical phases of the game. Such a significant change will result in the disappearance of signs of entrenchment, and other less significant changes in active operations. The principle of… | 13813324 | |
| Update 05/06/2023 Updated the main operations of the game and the Sidi Bou Zid battlefield. | 11166603 | |
| Update 10/22/2022 1) Added indication of “non-working sights” under certain conditions. 2) The algorithm for returning the crew to the vehicle has been changed. 3) During the movement of vehicles through the forest, it slows down significantly and the crew does not climb out of the hatches. 4) Fixed a bug with not counting losses after the battle for BGs located on the edge of the battlefield. | — | |
| Update 07/23/2021major 0) Redesigned the UI appearance in all parts of the game, added scaling and background options for the UI panels. The player can choose one of three UI display themes: dark, neutral or light, as well as change the contrast and the color scheme of the selected elements. As a bonus, the overall performance of the game in tactical combat has been increased. Additional changes: 1) Added indication… | — | |
| Update 05/05/2021major 1) Soldiers bypass burning vehicles and fires. 2) A simulation of fire spread has been added. 3) Soldiers caught in the fire can catch fire. 4) Fixed a bug with a blinking order menu. 5) Changed the algorithm for playing music in the main menu. 6) Changed the algorithm of the action of the stops when the towed cannons are fired. 7) Changed the algorithm for MLRS indirect fire. 8) Changed the ac… | — | |
| Update 03/17/2021 1) The execution of the order cancellation modifier has been changed (see User Manual page 33). 2) Fixed issues with a delay in updating the state of the movement orders, depending on the selected modifiers. 3) Fixed a bug with the penetration of armor-piercing bullets through the turret box of the Churchill I tank. 4) Changed the algorithm for the destruction of objects with a strong impact of… | 6347274 | |
| Update 02/15/2021 1) Added counter of battles in which participated platoons. Units from platoons with more battles have less fluctuations in the level of combat sustainability at the beginning of the battle. 2) Added indication of changes in the level of the operational score for individual parameters. 3) Changed user manual. 4) The modifier of vehicle movement on the road is no longer blocked for any amount of… | — | |
| Update 01/18/2021 Updated DLC Longstop Hill 1) Changed the battlefield 2) Added order of battle to the operations 3) Changed the main operation in the DLC | — | |
| Update 12/23/2020 1) Adjusted ammunition load for some guns, mortars and hand weapons (for Germans). 2) The appearance of some SFX for hits and explosions has been corrected. 3) Added setting to disable the hardware cursor in the section SPECIAL SETTINGS (enabled by default). If you are having problems using the hardware cursor (game slowdown, cursor flickering), it is recommended to disable this setting. | — | |
| Update 12/20/2020major 1) Changed the algorithm for calculating losses after battle. Some of the heavy wounded who remained in uncontrolled territory after the battle are recorded as missing. Some of the heavy wounded who remained on their own territory are transferred to the category of the wounded. 2) Added indication of the Zone of control. 3) Added indication of the local encirclement for the unit. 4) The algorit… | — | |
| Update 05/11/2020 1) The algorithm of the squad and crew experience calculating when replenishing personnel was changed. 2) Groups of spotters in the operational phase are marked as having poor parameters, when the ammunition from the battery to which they are linked is exhausted, and they can be disbanded. 3) Changed user manual. 4) A number of minor errors have been fixed. | — | |
| Update 04/21/2020 1) Changed the algorithm for selecting a charge and angle for indirect fire. 2) Fixed a bug with the rejecting fire in the automatic targeting mode. | — | |
| Update 2019/12/06 1) Fixed a bug with the shift of the interface in some cases when selecting a unit in 3D. 2) The direction of the signs of troops entrenchment on the operational map automatically changes when it contacts the enemy. 3) Added dialogue confirming the exit to the operational phase of the game from tactical battle mode. 4) The algorithm for reproducing ambient sounds has been adjusted. 5) A number… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 10 Oct 2025 | Fri | 16:29 | No patch notes · unannounced build | 20211224 | public | 5 | — |
| 21 Apr 2020 | Tue | 17:09 | No patch notes · unannounced build | 4926149 | local | 2 | — |