RunVR
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
19 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
19 Sep 2026
| Published | Title | Build |
|---|---|---|
| RunVR 1.09 Trading cards, achievements, badges, backgrounds added to the game. · All levels are now final. The game is out of early access and now fully finished. | 1899119 | |
| RunVR 1.08 Added two new levels to the game. · Added moving platforms that you can stand on and grab. · Added cylinder of death to be used in the editor as a static object. | — | |
| RunVR 1.07 Updated SteamVR plugin. · Added sound for checkpoints. · Added new level. · Reworked jumping. You now have 2 jumps with a shorter cooldown in between. · New VFX associated with wall slding. | — | |
| RunVR 1.06 You can now jump off of walls you are wall running by using the jump button. · Grabbing/wall running counts as touching the floor for your jump cooldown. · Added Giga-size option. For players that want an easier time grabbing/throwing themselves across levels or if they're physically too short. Highscores are disabled while giga-size is on. · Reworked some earlier levels to have more hazards. ·… | — | |
| 1.05 Workshop added to the game. You can now upload folders containing levels. · Giles in game Level editor added to the game. You can now create/edit levels and save them in to a json format. Remember to take off your headset when using the level editor. · Fixed fast falling occurring if you grabbed something while fast falling. · Mostly fixed getting stuck in waist high ground. · Fixed twisting yo… | — | |
| 1.04 Another update for you all this week! Notable changes: · Modified movement values, most notable, gravity’s scale and thrusting force, causing faster falls and more exaggerated throws. · Systematic improvements to player collision so that edge collisions will reconcile cleaner. · Running into objects will not trigger the ‘invisible force’ as easily. · Throwing yourself on top of areas should be… | — | |
| 1.03a Small update this week and next week. Updating the quality of life of the levels rather than adding more content. Coins added as a collectible. It'll show up in the high scores. | — | |
| 1.03 Level 11 Added checkpoints throughout levels. If you die you'll re-spawn at your last checkpoint. · Replaced the default skybox from levels. · Added level 11 as the final level for this world. Includes more hazards than a normal level would. | — | |
| 1.02 Bouncy Levels Removed alternative jump controls. You can now jump exclusively with the menu button. · Added two new bouncy levels. · Reworked level1 and earlier tutorial levels to be easier. · Reworked the advanced levels significantly. · Added credits to the opening level. · Unlocked levels now have green text. | — | |
| First Patch Added new feature of loading in to the correct position. Starting RunVR again will load you into the HUB world if you already entered the HUB world. · Entering the HUB world again will position you in front of the level you just exited. · Added VFX for climbing/wall running. | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 19 Jun 2017 | Mon | 07:18 | RunVR 1.09 | 1899119 | public | 1 | — |