Second Zero
Last seen
0Sampled 19 minutes ago · not a live figure
—of peak
Launch peak so far
318:32 UTC
Last seen
0Sampled 19 minutes ago · not a live figure
Launch peak so far
318:32 UTC
| Game | Hour 1 | Hour 6 | Hour 24 | Hour 72 | Day 7 | Launch peak | Now |
|---|---|---|---|---|---|---|---|
| Second Zero2026 | 1 | 0 | 1 | 0 | 0 | 3 | — |
| WARDOGS2026 | 333,482 | 294,882 | 312,236 | 383,211 | 282,935 | 428,666 | — |
| Active Matter2026 | 2,806 | 1,173 | 2,210 | 2,916 | 6,317 | 7,410 | — |
| Clive Barker's Hellraiser: Revival2026 | 7,605 | 7,087 | 7,596 | 8,451 | 3,115 | 9,472 | — |
Second Zero peaked at 3 concurrent players on Steam at 18:32 UTC, 1.5 hours after unlock (SteamPeaks).
That is 0.27× its 11 Steam followers at unlock, below the SteamPeaks expected band.
Twenty-four hours in, Second Zero held 1 players, 33% of its launch peak.