SYSCALL: RING ZERO
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
313 Sep 2026
Playing now
0−1 vs. yesterday
All-time peak
313 Sep 2026
A permanent record of every observed change.
| Status | Key | Previous value | New value |
|---|---|---|---|
| Added | ALL_HANDS | — | ALL HANDS — Land a solve in all four modes. |
| Added | BACKDOOR_PULLED | — | BACKDOOR PULLED |
| Added | BENCH_HAND | — | BENCH HAND — Lock every board in a SCOPE act. |
| Added | BLUE_BOX | — | BLUE BOX |
| Added | CLEAN_SLATE | — | CLEAN SLATE — Land every patch job. |
| Added | COLD_BENCH | — | COLD BENCH — Lock every SCOPE board at or under power par. |
| Added | COURIER | — | COURIER — Reach COURIER access. |
| Added | CRACKER | — | CRACKER — Reach CRACKER access. |
| Added | DEAD_COLD | — | DEAD COLD |
| Added | DEMOSCENE | — | DEMOSCENE — Save your own piece in TOOLS. |
| Added | FAST_HANDS | — | FAST HANDS — Earn five SWIFT medals. |
| Added | FINAL_RIBBON | — | FINAL RIBBON — Lock every SCOPE board. |