Underground Security Inc Demo
Last seen
1Sampled 21 minutes ago · not a live figure
—of peak
All-time peak
426 Sep 2026
Last seen
1Sampled 21 minutes ago · not a live figure
All-time peak
426 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Open for Playtesting! We have opened up the game for a round of public playtesting! This is your chance to check out the state of development so far and help shape the future of the game! You can request access to the playtest directly from the steam landing page. Looking forward to hearing your feedback. Happy dungeoning! | — | |
| Community | Dev Log: Mining Mechanics Here's a little development log about the mining mechanic in Underground Security Inc! One of the tower-defense elements we wanted to include is the ability for players to affect enemy pathing. Players can do this by assigning minions with the mining skill to the rocks around the dungeon in order to clear those rocks. This allows players to expand the dungeon unlocking new spaces to place build… | — | |
| Community | Dev Log: Buildings Mechanics + Upcoming Playtest We are still hard at work at building a demo. In the meanwhile here is a preview of the building system we have been working on. You dungeon will require buildings to help in its defense. Depending on its type each building will have an associated build cost (blue) or channel cost (purple) required for construction. In order to fulfil the construction cost of a building, minions must be assigne… | — | |
| Community | Underground Security Inc | Announcement Trailer Happy holidays everyone! Checkout out our new trailer! We have just released the announcement trailer for Underground Security Inc ! Checkout some early footage of the gameplay and let us know what you think! Upcoming Updates We are planning a series of updates to highlight the gameplay systems in the upcoming months. Follow us to stay up to date! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.