Void 21
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
08 Nov 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
08 Nov 2026
| Published | Title | Build |
|---|---|---|
| Patch v1.1.0 is live Changelog: - Added Linux Support - Added Mac Support - Added Steam Cloud Support - Added Leaderboards - Added SoundTrack DLC - Added Motion Blur effect (turn off in settings menu) Fixes: - Fixed problem with tutorial not leading player to upgrade menu some of the time - Fixed problem with Bloom effect not being off even when set to off - Fixed problem with Death Camera not listening to bloom ef… | — | |
| Patch v1.0.5 is live This patch fixes a few bugs and attempts to optimize the game further as follows. - Fixed oculus support - after upgrading the Unity engine which the game uses, the oculus support broke due to an oversight while building the package. This has now been fixed and Oculus is back - Reduced space requirements - The game now occupies 700MB on disk as opposed to 1.2 GB. - Fixed some minor frame drops… | — | |
| Patch v1.0.2 is live Now that EGX is over we have some work cut out for us, as such a few patches will be comming out this week to improve game perfromance and stability. Here are the notes for 1.0.2 - Shuriken enemies no longer stop in mid air if hit by a bullet - Removed the possibility of equiping more than 1 module per slot - Increased the size of the visual explosion effect caused by bomber bombs, while keepin… | — | |
| Patch v1.0.1 is live Hello everyone! Wanted to let you all know that we've just finished pushing an update for both Void 21 and Void 21 demo. This update is to fix a few minor bugs (spelling errors, few minor glitches, some formatting issues and a tweak to the time-warp module) and to do a little balancing in the demo (Gave the ship in the demo an additional point to agility and 20 additional points to speed). Hope… | — | |
| Build v1.0 uploaded to store Build v1.0 has been successfully uploaded to steam today in preparation for today's launch. The update contains no game play or visual fixes, it's just an update that turns off part of the telemetry that was necessary for the beta testing phase. As of time of writing there are no outstanding bugs in our bug tracker so this version is considered ready for release | — | |
| Beta v0.9.6 Patch Notes - Oculus v1.3 support is here! Hello everyone, this is quite an important patch for us and all the brand new Oculus users out there. Void 21 now supports the consumer version of the rift! We've tested it on our DK2 version so we can only say that CV1 is experimental at this stage, but considering the positive results we've received from testing thus far we're fairly confident to say that we support it. Should you encounter a… | — | |
| Beta v0.9.5.1 Patch Notes Just a minor tweak: Reduced the upward force generated by impact with a tilted object. | — | |
| Beta v0.9.5 Patch Notes This update is a little bigger than the others in terms of changes, but not in size as it's a 1.2MB download. - Typable seeds - you can now use your keyboard to type in a seed while in the seed menu. Once you've pressed a letter or number that number is picked and the selector moves to the next position. Space and Backspace will have the same effect as pressing left and right arrow keys. Credit… | — | |
| Beta v0.9.4.1 Patch Notes This patch is dedicated to ParadoxJ77 2 minor bug fixes: - SPELLING: Headgehog to Hedgehog - Fixed bug which would cause game to freeze in the void modules menu during the tutorial. Thank you: | — | |
| Beta v0.9.4 Patch Notes A new day, a new main build, and this one will be mirrored to the demo as well. - Changed the Daily challenges to generate a bit more challenging beginner levels. There were instances in which you could complete the first section without having to move. - Added the ability to increase/decrease the GUI size in the graphics menu - Fixed an issue with the camera change button where it would spaz o… | — | |
| Beta v0.9.3.2 Patch Notes Another quick small patch to fix an issue introduced in v0.9.3 with the jump platform that would kill you if you bumped into it fast enough. The behavior has been changed to allowing a player to go through the platform in reverse, but it will not activate if going in that direction as opposed to going forward. | — | |
| Beta v0.9.3.1 Patch Notes Small update to fix an issue when the song keeps skipping to the next track for some people every five seconds due to a joystick not being PERFECTLY calibrated. Perfect calibration is an unrealistic expectation and this change should fix the issue :) | — | |
| Beta v0.9.3 Patch Notes Since there are many more people using the game now and testing it out, we should start making our patch notes public. Thus, I bring you, version v0.9.3 Changes: - Fixed some minor shakiness for the void modules menu which would appear after sitting in the menu for a while - Increased the size of the "Default Controls" card so it's readable on lower resulotuions - Added the "Void Modules" optio… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 11 May 2016 | Wed | 09:57 | No patch notes · unannounced build | 1120846 | public | 6 | — |