Overdosed - A Trip To Hell
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
015 Sep 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
015 Sep 2026
| Published | Title | Build |
|---|---|---|
| Patch 1.1 - Updated engine Engine updated to 4.12 · Integrated culling volumes to boost performance in certain areas · Fixed the player icon on the main map....again · Fixed a few other bits & bobs | 1199666 | |
| Release v1.0 - Added mansion arena Added 'Mansion' arena · Fixed player icon in Adventure mode · Ghost boss now teleports at certain intervals The game will transition out of early access onto full release on 23rd May :) | — | |
| Patch 1.41 - Leaderboards! Using the steam leaderboard system, new high scores are added to a global leaderboard. Also a few achievements have been changed to use steam stats, so you can keep track of your progress towards certain achievements. | — | |
| Patch 1.4 - Added Haunted theme adventure! Haunted adventure is now available from the 'hub' level · 5 new haunted enemy types · Added achievement for haunted completion · Added player icon to big map · Hub level now has rare pickups · Kicks do damage buff fixed · Many balance changes | — | |
| Patch 1.35 - Minimap updates + Gameplay changes Uzi now has infinite ammo (but damage varies with each shot) · Minimap and big map only shows explored rooms · Added flickering lights to adventure mode · Added ambient particle effects to adventure mode | — | |
| Patch 1.3 - Controller support added! Added full controller support (even menus can be navigated with the thumbstick or d-pad!). Ideal for steams 'big picture' mode! · Fixed a bug where enemies would keep attacking during the exit cutscene on stage 5/ · You can no longer shoot through one of the doors in the arena level/ With this patch, the keybindings in the game may mess up if a file called Input.ini is not automatically updated… | — | |
| Patch 1.2 - Minimap added! Upgraded engine to Unreal 4.10 · Changed 'dodgy pills' minigame (to fix stability issues) · Added minimap · Added full map (default key is 'M') | — | |
| Patch 1.1b First off, the version number in the menu is still the same. I just forgot about it, not really worth recompiling again just to change it. · Crash fixing improvements · Fixed enemy spawning issues · Newly spawned enemies now have slow effect if in matrix mode · Changed objectives text info popup (to fix stability issues) Some enemies may get bunched up and stuck, I'll be fixing this soon so get… | — | |
| Patch 1.1a HOTFIX Fixed keybindings menu · Added a reset keybindings button · Brushed up some of the code I will keep working on the game to fix stability issues people have been having. Cheers everyone! | — | |
| Patch 1.1 Released Mouse cursor now locks into the game window · Added custom mouse cursor for crosshair · Hub area SFX volume reduced · Some tweaks here & there The next patch will focus on crash fixing ;) | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 26 Jun 2016 | Sun | 19:25 | Patch 1.1 - Updated engine | 1199666 | public | 1 | — |