Sword World VR
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0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
017 Oct 2026
| Published | Title | Build |
|---|---|---|
| Enemy Model Replacement Enemy Model Replacement | 25332422 | |
| Major Gameplay Update Grasp‑holding logic, ragdoll system, and damage detection have all been replaced. These three are large‑scale, system‑overhauling changes that took three months to implement, yet they have brought noticeable improvements to feel and made combat more engaging. While the core logic is now functional, many previously implemented weapons such as the katana and shotgun have not yet been updated. The… | 24735417 | |
| Unit Weapon Holding Logic Modification Added Laser Eyes skill as a tribute to Homelander (too bad the show went downhill). When unarmed, place hand at temple and press the trigger. Added multiple handling methods for situations where an enemy is grabbed repeatedly. Open one hand and hold it above the headset in a lookout pose; looking at an item will now display its description. Revised weapon spike logic, disabled piercing on limbs… | — | |
| New weapon: Transformable Staff. New weapon: Transformable Staff. Revised the feel of two-handed grip. Weapons in weapon slots can now be replaced. Added a prompt for changing weapons in slots. Adjusted enemy spawn positions to prevent situations where players cannot reach them. Added a skill for shields. Added throw attacks against enemies. Added fall damage for enemies. Revised the archer's aiming logic. | — | |
| Added crawling and translation. Adjusted the piercing feel, allowing players to grab enemies and use them as weapons. | — | |
| Fixed katana bug Fixed katana bug | — | |
| Added javelins and enhanced NPC AI performance Updated soldier logic: different combat modules are now used based on equipped weapons. Added modules for long spear, javelin, one-handed sword, sword and shield, boxing, and unarmed combat. Optimized the performance of NPC combat logic. Removed hit stun animations and replaced them with reduced movement speed when taking damage. Added limb damage for the player and corresponding injury effects… | — | |
| We’ve added squad battles We’ve added squad battles, where you can use military flags to command allied units. You can now freely adjust the positions of weapons equipped on your character. We’ve tried various optimization methods and achieved some performance improvements; the system can now handle roughly 30 units simultaneously. We will continue refining combat feel and interactive combat mechanics. Next, we plan to… | — | |
| Fix Weapon Damage Bug Fix Weapon Damage Bug | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 15 Sep 2026 | Tue | 22:59 | No patch notes · unannounced build | 25333965 | public | 1 | — |
| 15 Sep 2026 | Tue | 21:06 | Enemy Model Replacement | 25332422 | public | 1 | — |
| 14 Aug 2026 | Fri | 13:27 | Major Gameplay Update | 24735417 | public | 1 | — |