EXPLOITATION Playtest
Last seen
0Sampled 34 minutes ago · not a live figure
—of peak
All-time peak
024 Oct 2026
Last seen
0Sampled 34 minutes ago · not a live figure
All-time peak
024 Oct 2026
| Published | Title | Build |
|---|---|---|
| Week 4 September Improved Foliage System · Scattered placeholder foliage in areas · Improved Scanning Mechanic in GeoCrawler · Added more verticality to Nebulon's Fields Landscape · Improved UI/UX interactions · Improved Logistics and Tactical Strike Vizualization in Orbital Camera · Fixed Input Issues with EVMs · Updated Resource Deposit Display after scanning it in Orbital Camera · Added OrbitalCamera UI Indi… | 20174987 | |
| Update September 2025 (Week 1) - Preparing for Week 2 Deactivated all post process effects · Revamped Drilling system · Added save system for environment destruction | 19884101 | |
| Update September 2025 (Week 1) Added Banks and The board in the HQ Screen · Improved UX in the HQ Screen · Improved Nebulon Fields Region · Replaced Nebulon Fields Voxel Landscape · Improved Nebulon Fields Foliage Scattering · Added new post-process shader to navigate towards final Artistic Direction · Improved on Puddles Shader to add more depth · Removed Resource deposits and competitor activity to prepare for Week 2's Update | 19859391 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 29 Sep 2026 | Tue | 11:55 | No patch notes · unannounced build | 25601801 | public | 1 | — |