Robot Anomaly Playtest
Last seen
0Sampled 36 minutes ago · not a live figure
—of peak
All-time peak
016 Oct 2026
Last seen
0Sampled 36 minutes ago · not a live figure
All-time peak
016 Oct 2026
| Published | Title | Build |
|---|---|---|
| Updated to Godot 4.7 Game updated to Godot 4.7 | — | |
| Godot update version Updated to Godot 4.6.1 | — | |
| Added FOV setting Some players asked for this setting, so here is it! · FOV setting | 19963559 | |
| Improved screen filter Improved the screen filter to add dithering. Making it fit better with the style of my other games. | 19789618 | |
| Adding the start menu A highly requested feature was a start menu for the game. Now the game wont just start without asking. Enjoy! (Also fixed the ceiling texture on Steamdeck, and probably some other systems) | 19390149 | |
| Shader fix on Steam Deck A small but important fix affecting Steam Deck: · Removing division by zero to fix wall shader | 19363631 | |
| Quality of life improvements A couple small but important updates! · The game loads the window configuration before starting, preventing weird window jumps · The game starts loading when the window is created, preventing further weird behavior · Added "Ignore controllers" setting (must restart the game to take effect), to allow playing with Mouse and Keyboard without controllers interfering | 19030672 | |
| Bug fixing update! Small update to fix a couple of bugs ahead of Steam Next Fest: · Red tint remaining after game restart · Missing vacuum cleaner shadow | 18735415 | |
| Improving render quality I've improved the settings for Anti Aliasing and scaling. To ensure everyone can play without issues I've also added a Quality setting with 3 quality levels: · Low · Medium · High · Ultra I've also changed the first mandatory Anomaly from None to Red Eyes. To help players understand the loop of the game (without an anomaly the 18th floor was confusing). | 17988458 | |
| Adding German language and more Thanks to a contributor (fix-sta) Robot Anomaly now has German language! Also improved the wording on the Error report panel. I noticed some people thinks its reporting the current floor. Now the new title "Previous floor status" should clear that ambiguity. Also the lights flickers now. | 17975040 | |
| Adding Stats savefile Adding a separate savefile for stats (seconds played). This allows to: · Reset the game without affecting stats · Sync stats with Steam Cloud · Save stats to disk frecuently This change will reset the count on the amount of time played. If you want to get the 2 hour achievement you can left the game open (unpaused!) so the time advances. Remember that you can check the amount of time played in… | 17944129 | |
| Minimizing freezes when loading new floor Made the following changes to minimize freezes when loading a new floor: · Loading only one robot per frame · Slowing down player while loading · Blocking player for reaching the end of the stairs, if robots are still loading In normal conditions players should never reach the block at the end of the stairs, they should only feel a slight deceleration. But if for some reason robots are still lo… | 17931605 | |
| Improved tutorial I've added interactivity to the tutorial to help players learn how to turn robots off, and how to remove their brains. I've also fixed the audio levels from the noises at the start. They were too loud. | 17918554 | |
| Infinite undergroud bug fixed Fixed a bug that made the underground floors go down to infinite, without any anomaly. | 17912464 | |
| Late game fixes Made changes to address some issues on the late part of the game: · Now the museum scenario correctly rotates to properly face the player stair · Made some fixes to the allocation of anomalies to prevent missing anomalies · Fix to game ending prematurely · Fix to underground floor count | 17905149 | |
| Dificulty adjusted After receiving feedback that going back to floor 18 punish the player too much I desided to make the following change: · Now the player goes back 1 floor · I may change it to 2 floors, if 1 makes the game too easy Please comment if you have another idea on how this should be handled. Thanks! | 17889490 | |
| Integration with Steam Timeline and Rich Presence When recording the game the timeline will diplay aditional information about the game. Also your status wll change depending of your current stage in the game. | 17844970 | |
| Language setting added Now the game will automatically select the best language for you on the first start. And you can change it in the new "Audio and Language" settings menu! | 17841188 | |
| Achievements fixed This is a quick update. I've fixed the Stats and Achievements not updating on Steam. To get some Achievements ( Achievements are received on the Wake Up room, when being trapped on the dark room ) you will need to replay the game. | 17829202 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 29 Sep 2026 | Tue | 03:20 | No patch notes · unannounced build | 25593643 | public | 3 | — |