Aethergate: Battle of Artefacts
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
015 Sep 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
015 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Ptach v0.94.7 Removed singleplayer map travel for now (will be updating Hub map so there is enough activities there). · Adjusted Bow, Crossbow and Legendary Bow arrow trajectory and range effectiveness. · Updated Score Saving (kills and death should stack instead of restarting) · Reworked Shop and Facility building logic. Instead of shops and facilities requiring coins to build, and resources to operate, now… | — | |
| Major update | WE ARE BACK: The Rebranding, The "Riot", and The Birth of Aethergate Hello Aetherials (formerly Rifthunters), It has been a long time since our last transmission. Too long. Today, we are breaking the silence to explain exactly what happened, where we are going, and why the game you knew as Riftbound is now evolving into something much bigger. 1. The Elephant in the Room: Why the Silence? For a long time, development was paused. This wasn't because we lost passio… | 21882105 | |
| Major update | Major Update v.0.8.3 print( "Hello World!" ); and Hello to Our Awesome Community! For the last month, we've been quiet, but we've also been incredibly busy. So busy, in fact, that we've leaped from version 0.7 to 0.8 of our Early Access build of "Riftbound: Legacy of The Surge" - our crazy RPG multiplayer massacre! Here's a detailed list of: a) what's fixed, b) what's new, c) what's still waiting to be fixed, and d… | 19048492 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.