XenoRaptor
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22 Oct 2026
| Published | Title | Build |
|---|---|---|
| Balance tweaks + one bugfix -Fixed a bug which had a chance of causing a missing boss in endless mode -Stuns from lightning/plasma weapons last a little longer -Fire damage over time is a little stronger -Radioactive projectile weapon ammo does a bit less damage -Dreadnought turrets have less health -Disintegrator beam is a little longer -Photon rounds are now much more accurate and have very strong knockback -Shockwave s… | — | |
| Update -Fixed some graphical bugs on asteroids -Fixed glitched particle effect on singularity beam -Sound effects now pause when the game pauses -Score based achievements are now awarded correctly -New sound effects for wave completion and miniraptors returning -Laser kills achievement now works on any charged laser weapon | — | |
| Achievements are now available There's 10 achievements to get, plus the FPS cap option in the settings should save properly now. | — | |
| Hotfix -Fixed teleporter/warp drive not working | — | |
| Particle effect fixes -Fixed some scaling/positioning errors on particle effects for damage over time effects on many enemies -Fixed problems with particle fade on explosions -Fixed glitched thruster effects on some enemies -Fixed a few misconfigured shaders | — | |
| hotfix for tactical nuke bug -tactical nukes now wait until they reach their target before exploding | — | |
| Fixes for mac controller support and easy mode -Fixed bug which made easy mode reinforcement counter deplete slower -Binding triggers on xbox controller should work now on mac version -Updated unity version -Some weapon balance tweaks | — | |
| Update Missed posting a few changelogs, so this is likely to be incomplete (and will include some changes from earlier updates): -Rumble can now be toggled -Fixed bug which let players using a controller respawn without any lives in co op -Updated unity -Fixed a bug which made many smoke trails invisible -Enemies which get too far from the player now get spun to face the player. The AI was properly tr… | — | |
| Some bugfixes -Fixed a code path that could cause enemies to run away endlessly (there might be another one, let me know if it keeps happening) -Fixed a trigger on the wrong layer causing problems with beam weapons fired near terror fortress omega. -Fixed some texture problems. -Some under the hood work towards adding achievements. | — | |
| Fixed bug with texture quality changes -Changing texture quality will no longer cause objects to have incorrect textures. -Fixed a few sliders that still had trouble with controllers. | — | |
| New unity5test build available There's a new build which *should* make splitscreen work on linux, alongside some general gameplay tweaks and crash fixes. Activate it in the game properties if you want to try it out. | — | |
| 4 Player Splitscreen 4 Player splitscreen mode has been added to the unity5test build. Activate it in properties if you want to try it. | — | |
| Unity 5 upgrade available for testing A test build is up allowing players to try out the Unity 5 build. It also adds endless mode. To activate it, open the beta participation section of the game properties in steam. | — | |
| Steamworks scoreboard The scoreboard now works through steamworks, so you can set it to check friend scores etc. Also did a bit more physics tweaking on drill missiles and miniraptors. Next patch will add achievements, and I'd be interested in suggestions. | — | |
| Dedicated Servers + New Weapons It's now possible to host a dedicated server. Setting up map rotation etc. is done by editing the DedicatedServer.txt file in the game folder. A standalone server (which won't require owning the base game) will be available soon. Added new miniraptors secondary weapon. It launches tiny minions to destroy things for you. They can be equipped with chainguns, missile launchers or tesla coils. Unlo… | — | |
| Nightmare difficulty scoreboard hotfix. A few maps had broken scoreboards on nightmare difficutly, this is now fixed. | — | |
| Bugfixes, graphical improvements and balance tweaks. Added eye brightness slider to paint 2 New music tracks Discs now explode if they hit the same enemy twice Many enemies have better engine trails Delete build buttons are now in the save menu instead of load Bosses spawn further apart in multi boss fights Fixed bug where getting hit by a giant laser would break postprocessing Longer engine trails on player Using menus with a controller has been… | — | |
| Fixed some problems with steamcloud saves -Fixed an unhandled exception which could prevent saving/loading. -Added gyrojet ammo to shredder. -Fixed some minor bugs with hyperdisc. -Multiplayer settings (player count, bot count, score/time limit) now save and can be edited with a controller. | — | |
| Bugfixes + some extra mods for the new weapons Improved sounds for hyperdisc + shredder. Hyperdiscs are now synced in deathmatch/TDM. Added trident barrel option for shredder. Added scatter ammo for hyperdisc. Dumbfire hyperdisc now has a faster rate of fire. Fixed some bugs with the hyperdisc. Terror Fortress has double health on nightmare mode. Teleporting inside a dreadnought kills you. | — | |
| Nightmare mode + some new weapons. New weapon: Shredder. It launches lots of bouncy discs. New weapon: Hyperdisc. It launches a really big, laser guided bouncy disc. (Both are dropped by the dreadnought on Electron Storm) Added a nightmare difficulty which doubles all enemy spawns (including bosses). It has its own scoreboards. Gyrojet howitzer and flak cannon now have better detonation control when aiming with a mouse. Scatterg… | — | |
| Steamworks saving + some new enemies -Saving now uses steamworks, making your progress consistent between PCs -New enemy: Plasma fighter. Weak enemy with homing plasma missiles. -New enemy: Warp Bomb. Has a tractor beam and explodes into a group of singularity missiles on death. -Added dumbfire ammo for many projectile weapons. It has a wobbly trajectory and high heat but deals heavy damage. -Increased enemy variety on most maps.… | — | |
| New Map: Electron Storm Changelog: New campaign map screen New level: Electron Storm. New enemy: Carrier. It has a railgun, chaingun and missile pod plus it launches smaller enemies. New enemy: Plasma shogtunner. Explodes into a missile swarm when killed. New enemy: Heavy Gunship. Shoots a lot of missiles. New enemy: Spiral Demon. Teleports in and shoots a spiral of plasma bolts. New Boss: Dreadnought. It's huge and h… | — | |
| Sparkly engines + lots of bugfixes. -New engine trail effects. -Higher charge cap on particle cannon, particle lance and energy mace. -Fixed bug which made nano rune remove bonus hp. -Fixed lots of bugs on terror fortress omega. -Changed some weapon stats. -Firing a flamethrower will no longer trigger your shield. -New sound for laser. | — | |
| Added Easy Difficulty -Added an easy mode to single player. It will give you more HP and less regen delay, but also prevent you from scoring points. Unlocking items is still possible. -1.5 seconds of invulnerability after respawning in PvP. -Particle cannon has slightly larger splash radius. -Weakened blaster combos a bit in PvP. -Locking the assault teleporter onto bulldozer from the front while using a controller… | — | |
| New Deathmatch Map, lots of bugfixes. New Deathmatch map: Barrels of Fun. It has explosive barrels. Detonating an explosive barrel or mine near an enemy in PvP will now give credit. Fixed a few weapons which weren't giving credit for PvP kills. Fixed bug which prevented blaster combo kills from giving credit in PvP Blaster fire rate (but not charge rate) increased. Mortar trajectory indicator Mortar shells now collide Improved mort… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 28 May 2020 | Thu | 06:14 | No patch notes · unannounced build | 5088024 | public | 3 | — |
| 28 May 2020 | Thu | 05:35 | No patch notes · unannounced build | 5088024 | test | 3 | — |