Lost in Prayer
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
39 Sep 2026
Playing now
0−1 vs. yesterday
All-time peak
39 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | New Demo and Creature Collector Fest To all Angels and Demons, A new version of the demo is playable now. What's New? · More creatures - now with 26 playable creatures · More ways to play - keyboard and mouse, controller, keyboard only with an alternate control scheme for numpad. · More devices - Steamdeck is now supported for the demo! · Reworked Sins&Virtues system - All Sins & virtues have been changed completely, tell us what… | — | |
| Community | 5 days left to play Lost In Prayer Demo Hey everyone, As development progresses, the current demo no longer represents where we are with the game today. We will take it offline on Wednesday, 30th. You can expect an updated version next month. Here is what we've been working on for the next demo? All playable characters – our goal is to make every enemy you encounter in the demo a playable character. Better balancing - More creatures… | — | |
| Community | Discover our Morality system To all Angels and Demons, First off, I want to thank everyone who played the demo and who shared their feedback in our Discord server . Special thanks to Dagger, who created an early-tier list of the playable characters in the Demo. It’s great to see you tried all the characters and quickly established which one felt the strongest. While Godly Terrapin was the most OP during the playtest, it se… | — | |
| Community | EVERYTHING WE NEED TO CONFESS - FEBRUARY 2025 The Bishop will be a fully playable character in the upcoming Demo! To all Angels and Demons, We thought it would be great to address our latest updates through confessions. Rest assured we haven’t committed any mortal sins, at least not while working on the game. · We have sinned by making the game not ambitious enough at first. So, the release window for Lost In Prayer is now for this summer… | — | |
| Community | THANKS FOR PLAYING OUR CLOSED PLAYTEST Hello Angels and Demons, Our Closed Playtest ends today and we’d like to thank you warmly for all your feedback. Launching a playtest is a key moment for us. It’s heartwarming to see the engagement from some of you and follow the discussions we’ve seen on our Discord. Your feedback helps us identify what currently works, what we need to improve, and what we should focus on next. If you want to… | — | |
| Community | Almost everything you need to know about the Closed Playtest. HOW DO I REGISTER? To join and try to secure your spot, you simply need to register through our store page by clicking on the "Request Access" button: You’ll be informed if you are selected once we’ve started the Closed Playtest process on September 5th. Your experience and feedback will play a crucial role in shaping the game, and thus we invite you to join our Discord community to share your… | — | |
| Community | NEWS FROM GAMESCOM Hello Angels and Demons, So we’ve got some exciting news to share with you! We will run our Closed Playtest from September 5th until September 17th. You can still register on our Steam Page and will be notified if you gain access once we open the Playtest. All info dedicated to the playtest will come soon in our next Blogpost. We’re launching our Demo page With Steam’s new updates on Demo we ca… | — | |
| Community | Dev Diary 1 - Creating our Own Roguelike Hello Angels and Demons, Dive into the first episode of our Dev Diary serie on Lost In Prayer. In this episode, Guillaume Boucher-Vidal, CEO and Creative Director at Nine Dots studio explains why we wanted to make our own Roguelike. Chat with the team on Discord | — | |
| Community | Register to our Closed Playtest Greetings, demons and angels! We’re opening the registration for our Closed Playtest. We don’t have a date yet for the Playtest but we will give you more information as soon as we’ve got them! Why a playtest? We know Roguelikes need a lot of balancing and we want you to tell us what’s too OP and what should be nerfed. On top of balancing, we’d like to test the game’s core mechanics and gather y… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.