Ericanskinsmonsters
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
220 Sep 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
220 Sep 2026
| Published | Title | Build |
|---|---|---|
| Music & Gameplay patch Hey everyone! This update was supposed to make Adam's ability to destroy shields more versatile. It will now hit for atk x 1.5 phys dmg with 20% swing in dmg and can crit hit. (Shatter Def has a 85% chance to inflict "Cripple Armor" and now removes a significant amount of defense buffs such as (Guard/Defensive Wall/Shield Allies/Barbed Mail/Def Incr/Evasion) from the target this will include ta… | 23896740 | |
| Large Updatemajor Hello all! The holidays are fast approaching and I have been grinding away on trying to figure out how to balance the combat and make it more challenging. This patch was an effort to bring more challenge and balance within the combat of the game! I did this in several ways and it's due to late game mechanics making some characters OP....which I'm fine with, as long as it's still fun. Combat Cha… | — | |
| Narration for Ericanskinsmonsters Happy Halloween everyone! This patch adds narration done by myself for the starting storyline text within the rpg. I know my wife hates to read long text strings and I understand, so I made time to do some recordings. I hope you enjoy the changes. That's me playing the keyboard for the background music in the narrations as well! I am still learning, but I have learned so much building this game… | — | |
| Map graphics touchup/Weapons balance This patch fixed some noticed minor graphical errors in the starting forest along with rebalancing some drops/gun weapons which needed rebalance after implementing the abilities for several members to permanently scale damage. I'll be supporting this game with updates if recommendations for balance/bugs are found, or if there is something you would like to see that I just simply overlooked that… | 19039068 | |
| Patch notes Apr 7th 2024 Minor patch to correct some visuals, grammar errors, and several events. Boat is now not accessible as intended, after completing the maelstrom. Previously, boat was not relocated and allowed player to sail back into the maelstrom after completion. Several timers were extended by a second to allow a smoother transition into scenes when zoning into a new map. Several monsters experience and gold… | 18012573 | |
| Quick fix During my recent playthrough of Ericanskinsmonsters I noticed something which was conflicting with the lighting in certain dark maps. Goblin/Dwarf mine, spider caves, and all buildings using that lighting should all be corrected and showing a darkened atmosphere with lantern lighting. | 17798670 | |
| Update "bug fix" I located the conflicting triggers which caused the despawn of the western forest mini bosses after interacting with the statue in the middle of the western maze. Now the forest guardians will spawn at the center fountain and then teleport to their hiding spots after dialog, as intended. When "Lucy" joins the party in the eastern part of the forest, she activated a trigger which caused the issu… | 17781255 | |
| Minor bug fixes! I hope everyone had a great holiday. This patch just corrected a few things that I noticed while playing through the game. Below are the following fixes. - set shovel/church key/woodcutter's axe to be shown only in menu - corrected some dialog in scenes - fixed bug where when you back out of attempting the tower of trials using the save point before the boss, you now get teleported to the first… | 16933119 | |
| Lvl 99 Update & Quick fix patch I began another play through after launch and I happened to noticed some things that I wanted fixed as soon as possible and while doing so, I noticed a post of someone wishing there was more than 20 players lvls. Poof lvl 99 is the max lvl, but please do not feel you need to grind to enjoy this game if that is not your thing. If you are strategic in using counters to the mobs or have located th… | 16789195 | |
| One Month Out Hello! I have been working hard scrubbing the game for bugs and any imperfections that I am able to fix before launch. It has been good, but I noticed 1 more questline was needed to guide the player to some of the final content location, because it may not be clear. I have done my best to aid players as much as possible by providing tools such as the quest system which will tell you the directi… | — | |
| New Map Today! Plans to stream game on Steam Soon! I corrected a lot of dialog issues in this patch, added a large fire damage increase to a bunch of the undead(I'll recheck to see if I got all the ones I wanted) The biggest change noticeable is probably the minimap icon in the upper left which was requested and probably a good idea for people who need a little more help to not get lost. It's a basic map type that shows collision blocks/boundar… | — | |
| Large Audio and Scene Update Hello everyone who has been following this game, I just want to say thank you for your support; especially the testers who are aiding in the sculpting of this game! I am pushing this pretty large update after a week of spamming updates and thought you should know what is going on. I noticed a need for more audio variety and imported more audio into the game by Karugamo, as well as more updated… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 23 Sep 2026 | Wed | 15:35 | No patch notes · unannounced build | 25485216 | public | 1 | — |
| 25 Jun 2026 | Thu | 14:25 | No patch notes · unannounced build | 23913969 | public | 1 | — |