Rogue: Genesia
Playing now
80−15 vs. yesterday
0.9%of peak
All-time peak
8,490Mar 2025
Playing now
80−15 vs. yesterday
All-time peak
8,490Mar 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Hotfix 1.1.0.1b Fixes · Crossbow targeting issue | — | |
| Game update | Hotfix 1.1.0.1a Fixes · Fixed auto-card selection being stuck when autobaning · Reactive Trigger and Trigger Amulet firing weapon that are disabled Optimisation · Massive performance improvement when auto-level a lot of levels at once · Very minor performance improvement with projectile creation/removal/update Other · Added some debug log when setting option so bug report about card selection option not workin… | — | |
| Game update | Patch 1.1.0.1 Major QoL · Added Card avoiding In the card encyclopedia, in adition to pinning card, you can mark then as avoiding, meaning the card won't be selectable in a card selection There card would be automatically banned when they appear (only if possible, using a ban charge) An option can be enabled to disable auto-ban these card If automatic card selection is enabled, it'll auto-ban these card, and… | — | |
| Game update | Hotfix 1.1.0i2 This patch fix the missing talents issues. Sorry for the inconvenience For curious players, the reason I didn't catch such a major bug before releasing in public branch, is that this bug only happen on the public branch, and simply did not happen during development/play testing. | — | |
| Game update | Hotfix 1.1.0i (Looking at the patchnote I feel like this should be patch, not an hotfix) QoL · Auto-card selection will now try to pick Pinned card if it is available This doesn't guanrantee pinned card will be picked if it not generated I plan to improve on this in the future patch allowing an option for pinned card to be auto-picked and leave to manual pick when no pinned card is available Changes to Exper… | — | |
| Game update | Hotfix 1.1.0h QoL · Added bug report tool, pressing F8 (keybind can be changed) open a bug report tool to easily send bug report. You can decide to also include a screenshot (taken upon opening the bug report tool) as well as your system info Fix · Health number in elite and (shop keeper) health bar having a semi-transparent square | — | |
| Game update | Hotfix 1.1.0g Changes · Reverse Blade is now Epic · Worm Gland base damages increased from 1.5 to 2.5, and damage scaling per level from 0.25 to 0.4 · Reduced Worm Gland tick-rate from 0.4s to 0.3s · Wormd gland projectile reach ground much faster Fixes · Zone Modifier always applied, even at low rank · Have Equipment of X-tier triggering condition being inverted · Blood transmutation having weird behavior w… | — | |
| Game update | Hotfix 1.1.0f Change · Another change to the formula of resilience to profide a slower but more steady progression as it level up and as you have more exp reduced Fixes · Modifier crafting and modifier encyclopedia not working properly · Prismatic Crystal causing errors · Trainer gloves applying twice in survivors mode It is likely other item are also being applied twice, and those will be fixed overtime | — | |
| Game update | Hotfix 1.1.0e QoL · Slightly modified Forge UI so it is easier to understand the Chest button is there to display inventory · Ghost from Cursed challenge now has a tracker when out of screen · Throwing knife description now say the cooldown between dash regen from kill Fixes · Skill check achievement not triggering (should trigger when you launch the game if you completed the requirements) · "New" unlock not… | — | |
| Game update | Hotfix 1.1.0d QoL · Auto-Optimise weapon no longer apply weapon modifier to disabled weapons Fixes · Multiple issues related to proving ground challenges · Wisdom of the Forgotten not properly displaying banned cards | — | |
| Game update | Hotfix 1.1.0c Fixes · HP text on enemies health (and shop-keeper when defending it) being square · Projectile stats on card you pick-up not displayed properly · Weapons not properly displaying value with modifiers · FSR percentage Setting not being properly saved when confirming · Many keyword not displaying anything when hovered | — | |
| Game update | Hotfix 1.1.0b Performance · Depth of field using super high sampling value during gameplay instead of the defined value for each level of quality and causing a ton of performance issues at high resolution | — | |
| Game update | Hotfix 1.1.0a QoL · Run Difficulty effect are now displayed in a small windows instead of requiring to mouse-hover the name · When entering event after a stage, swap to the shop music. · Objective tracker is now displayed behind all other UI elements Changes · Resilience no longer reduce damage taken to 0 (changed the formula so it's not as broken) Fixes · Missing Translation for one of the S-rank Soulshop u… | — | |
| Major update | Major Update 1.1.0 - Worlds Ascension Major Update 1.1.0 - Worlds Ascension Porting to Unity version 6.3 From version 2022.3 Major Feature · Run Difficulty You can now choose between different run difficulty, those modify the game to become harder, but grant better soul-coin reward. There is some ideas to make higher difficulty more rewarding to players that could come in the future like special version of equipment, or other uniqu… | 22333385 | |
| Game update | Hotfix 1.0.4h QoL · Added in missing Card sprites Fixes · Queen's Blood and Antique Moon not applying their bonus on pick-up, but only after another card were picked up., · Tutorial not scaling correctly on different resolution | 18505227 | |
| Game update | Hotfix 1.0.4g Fixes · First Tutorial menu not having middle option selectable with Gamepad · Weapon screen not scrolling when using Gamepad · Mouse should now properly disable when using gamepad (to active mouse again, press any key on the keyboard) · Option Tooltip bug on certain resolution | 18457700 | |
| Game update | Hotfix 1.0.4f Fixes · Missing experience sound until max level (inverted condition) · Blood-Handed's boss minion kill counting for corruption when they shouldn't | 18416877 | |
| Game update | Patch 1.0.4e Changes · Reverse Hollowing effect from bonfire event is now boosted by log of player base corruption so it more properly scale later on · Magic Mirror "break" option now require 500 corruption or more (instead of strickly more than 500 corruption) QoL · Disabled weapons are now saved when loading a run · Selected weapon (on GunSlinger) is now properly remembered when loading a run Fixes · Vari… | 18391377 | |
| Game update | Hotfix 1.0.4c Fixes · Semi-auto leveling working | 18195992 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.