Worship
Last seen
2Sampled 15 minutes ago · not a live figure
—of peak
All-time peak
70Jul 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Early Access Hotfix #12 We are still in the trenches ceremonial grounds, squishing bugs following the update's launch. Expect at least another hotfix in the next couple of day to get rid of the remaining bugs. Bug Fixes · Fixed an issue that could softlock your run if you save and quit after killing the boss, but before making the tribute rites. · Fixed lifted object sometimes being dropped/socketed before reaching th… | — | |
| Game update | Early Access Hotfix #11 With the Awakening of Kessessa update that just launched, we have a few fixes to deliver today! We still have a couple of other bugs that we want to get rid of in the next few days so expect another hotfix patch sooner than later. Bug Fixes · Getting hit while using a channeled ritual now doesn't get the cultist stuck in channelling animation. · Fixed upgrade unlocked UI pop-up showing the wron… | — | |
| Major update | The Awakening of Kessessa - Content Update It is now spooky season and we are here to provide you with an update about everything regarding Worship right as Halloween is around the corner! We hope you’reready for it because it’s quite a big one. Let’s jump straight into it! New God to Worship It is out of the bag now! Kessessa is officially making her way to Worship with a brand new kit for you and your cult. Assist her in her never-end… | 20535701 | |
| Game update | Early Access Hotfix #10 Bug Fixes · Fixed various small bugs tied to quitting the main gameplay; · Fixed a bug that would cause followers to move while reacting to the recall command; · Fixed a bug that caused blood recognition system to fail upon entering the Test of Faith; · Fixed an issue with relics not being rewarded when multiple were offered at the altar in rapid succession; · Fixed a bug that caused liftable o… | — | |
| Game update | Early Access Hotfix #09 Bug Fixes · Fixed an issue where objects couldn't be picked up after their carrier have been killed; · Fixed a bug where buttons would become unresponsive after finishing the tutorial and going back to the Main Menu; · Fixed a bug that displayed pink artifacts when starting a new run after completing a previous one; · Fixed a bug that would leave particles behind when swapping a relic for a cat… | — | |
| Game update | Early Access Hotfix #08 Bug Fixes · Fixed an issue where having an old run save file could cause crashes after an update; · Fixed an issue where objects couldn't be picked up after their carrier had been knocked down; · Optimized the follower swarming mechanics when dealing with large amounts of followers; · Fixed a symbol recognition issue that sometimes caused a delay in the recognizing of a drawn symbol; · Fixed an… | — | |
| Game update | Early Access Hotfix #07 Changes & Optimization · We further improved the way our navigation is managed for followers (not the same as last hotfix). This should improve even more follower navigation performance . · An optimization pass was done on the way we dissolve assets when they are in front of the cultist. This can improve performance a bit for GPU. Bigger improvement for the GPU are in the works. Bug Fixes · Fix… | — | |
| Game update | Early Access Hotfix #06 Changes · We improved the way our navigation is managed for followers and enemies. You shouldn't see a big difference in behavior, but performance should be a lot better when walking around with a lot of followers. The game should be a lot less laggy with tons of followers. Bug Fixes · Fixed some lag spikes (and potential crashes) when moving around with huge amount of follower. Bugs we are act… | — | |
| Game update | Early Access Hotfix #05 Changes · Multiplayer has been temporarily removed from the main game. See the announcement here for all the information. Its still possible to access multiplayer from the beta branch called “beta-multiplayer”. · Now you can set Fullscreen mode to windowed. Which should make it easier for players to manage multi-screen setups. · We now allow OS specific key combination (ex: Windows + Enter) to… | — | |
| Game update | Early Access Hotfix #04 Bug Fixes · Fixed for the boss HP bar sometimes not being removed and creating weird graphical bugs at the top of the screen. · Now before you head into a singleplayer run, there are information about the way the current save system works. Also added a visual indicator when your run is saved. Bugs we are actively working on · We have a big performance improvement in the work, especially in ongo… | — | |
| Game update | Early Access Hotfix #03 Bug Fixes · Fixed that annoying delay when opening the ritual book. Bugs we are actively working on · We have a big performance improvement in the work, especially in ongoing games with a lot of followers => ETA early next week · We heard the feedback regarding the same system. We are looking at both short term and long terms improvements to address your issues in that regard. · We have a fix a… | — | |
| Game update | Early Access Hotfix #02 Bug Fixes · Fixed issues making players getting stuck in infinite loading screens (finally!) · Fixed being able to insert additional catalysts in sockets that already have buildings in them, during the game's second phase. · Fixed a multiplayer issue that sometimes caused enemy visuals to not appear Bugs we are actively working on · We have a big performance improvement in the work, especially… | — | |
| Game update | Early Access Hotfix #01 Bug Fixes · Fixed a bug that could get players stuck in loading after returning to main menu from the lobby screen · Fixed a bug that sometimes made Ulmira able to teleport away during the first boss ending cutscene · Fixed wrong inputs being displayed in the ritual book · Fixed Discord link from the button in the multiplayer menu Bugs we are actively working on · We have a big performance impr… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.