Territory: Farming and Warfare
Playing now
31−4 vs. yesterday
3.6%of peak
All-time peak
859Feb 2026
Playing now
31−4 vs. yesterday
All-time peak
859Feb 2026
| Published | Title | Build |
|---|---|---|
| Added Localization Support and Minor Improvements New Feature: Wells can now be temporarily disabled. New Feature: Villages granted to Counts can now provide free conscription once per year. Bug Fix: Fixed the English description for the character “戈” in the Ancient Script Deciphering feature. Bug Fix: Fixed a numerical offset issue in reward calculations for Ancient Script Deciphering. Optimization: Expanded the character name pools for all s… | 25318082 | |
| Experience Improvement: Synced the test branch with the main branch Bug Fix: Fixed an issue where achievements and leaderboard features could sometimes be disabled when using maps from the Steam Workshop · · Bug Fix: Fixed several typos · · Bug Fix: Fixed an issue where the "Totem Pillar not found" message would repeatedly appear in Empire Village Mode when a mod that automatically summons sprites was installed · · Bug Fix: Fixed a rare issue where the final 10… | 24545399 | |
| Experience Optimization Optimization: Increased the task generation frequency for placing items and sped up the execution of gathering tasks. · Balance Adjustment: Increased the HP of walls and gates to 10,000. · Balance Adjustment: Removed the feature where enemy docks replenish warships every year. · Optimization: Improved the explanatory text for the “Stuck” prompt. | — | |
| Performance optimization and localization optimization Localization: Added Korean language support and optimized multilingual translation. · Performance Optimization: Improved game performance, with a frame rate increase of approximately 10% in later stages. | — | |
| Optimization: Late-game saves can now be completed in about 1 second. Optimization: Optimized save speed so late-game saves can now complete in about 1 second. Bug Fix: Fixed an issue where warship group IDs were not saved, causing them to reset after loading. Optimization: Fixed an issue where residual files left after deleting certain MODs could cause the game to incorrectly detect MODs as installed, disabling leaderboard features. | — | |
| Sync test branch to main branch: MOD Support: Fixed an issue where custom map MODs shared by players would always fail to load · Bug Fix: Fixed an occasional issue where the race composition list for professions would not display · Bug Fix: Fixed an issue where a red notification dot still appeared on quest icons after completing the main storyline · Bug Fix: Fixed an issue where, during the Count’s rebellion, villages occupie… | — | |
| Test branch synchronized to the main branch Mod Support : Image cache invalidation for Mods now also checks image modification time, file size, and image anchor. · Optimization : In Settings, “Prohibit hired workers from taking profession jobs” now only affects dwarves. · Optimization : When the king collects taxes each year, a pop-up reminder appears and can be set to “Do not remind again.” · Optimization : A disable button has been add… | — | |
| Test branch synchronized to the main branch Mod Support : Support recipes for the same product with different output amounts · Mod Support : Fixed an issue where multiple icons would appear in the Lord Aura list after a mod modified Lord Aura data · Mod Support : When loading a save created with mods, the game now checks whether the required mods exist and displays a prompt if any are missing · Mod Support : Support modifying the items c… | — | |
| Test branch synchronized to main branch Mod Support: Added a dedicated local Mod debugging folder to facilitate Mod development and testing. · Mod Support: Added support for conveniently configuring frame-by-frame animations for animals. · Mod Support: Fixed an issue where modifying building parameters via Mod could cause duplicate building icons to appear in the construction list. · Mod Support: Fixed an issue in certain data tables… | — | |
| Test branch update: Enhanced Mod support and various experience optimizations. **Mod Support:** Added a dedicated local Mod debugging folder for easier testing during development · **Mod Support:** Added convenient configuration for animal frame-by-frame animations · **Mod Support:** Fixed an issue where modifying building parameters via Mod caused duplicate building icons in the construction list · **Mod Support:** Fixed an issue where some data tables only appended Mod… | 22161189 | |
| Emergency Fix: Issue where item statistics in the top left corner were not refre Emergency Fix: Issue where item statistics in the top left corner were not refreshing. | — | |
| The Workshop is now open!major The Workshop is now open! Everyone is welcome to create Mods and customize the game the way you like. MOD Subscription: MOD Creation Tutorial: | — | |
| [Testing Branch] Experience Optimization New Feature: MOD framework development completed, supporting automatic loading and modification of in-game images and configuration files. · Optimization: For tasks transporting building materials, materials are only reserved when the task is executed, allowing timely response to players manually placing material piles nearby. · Optimization: The Eternal Sanctuary can retrieve supplies from she… | 22076816 | |
| Optimized the display of Spanish text. Fixed an issue where certain Spanish characters were not displaying properly. | — | |
| Experience Improvements Bug Fixes: • Fixed an issue where the “prohibit use” setting on barrels did not prevent residents from taking medicinal tea. • Fixed an issue where some letters appeared with a square background when using Polish. • Fixed confusion caused by some Polish and Italian translations being swapped. New Feature: • Added an individual resident needs/status interface. Optimization: • When copying a sing… | — | |
| Experience Optimization Optimization: Increased the priority for residents to consume alcohol and herbal tea from dining tables. · Balance Adjustment: The Lord no longer needs to retrieve tools. · Optimization: After a resident equips a leather bag, the resident information panel refreshes immediately. · Optimization: Added more trigger conditions for residents to store supplies in leather bags, improving bag utilizat… | — | |
| Experience Improvements Bug Fix: Fixed an issue where tooltips overlapped when copying or moving buildings. · Optimization: Fixed an issue where the unit count display wrapped to a new line when selecting more than 1000 of our Skeleton Warriors. | — | |
| Experience Improvements Balance Adjustment: Building wooden bridges now requires only logs; stone is no longer needed. · Balance Adjustment: Most construction-related tasks in the tutorial can now be skipped. · Optimization: The list in the Pyramid interface now always stays focused on the currently selected level. · Guidance: When hovering the mouse over a building under construction, a line is displayed pointing to… | — | |
| Experience optimization Numerical Adjustments: Increased the priority of militia receiving weapons. · · Bug Fixes: Fixed the issue of residents not directly taking medicinal tea from brewing barrels. · · Optimizations: "Mining" and "Underground Quarry" technologies are now listed side-by-side. · · Optimizations: Set the production cap for most common basic materials and economic processing points to 0 by default. · ·… | — | |
| Experience Improvements Optimization : Hide the “Pause Work” button in the construction interface Optimization : When batch-adjusting construction priorities, or when canceling or pausing construction, immediately refresh the global task list BUG Fix : The mill did not respect the transfer box’s “profession restriction” settings when taking materials (such as corn) BUG Fix : When beekeepers maintain beehives, they wer… | — | |
| Experience Improvements BUG Fix : Fixed an issue where the Brewing Guild would remove wine from barrels when brewing barrels lacked materials · Optimization : After manually pausing braziers and fireplaces, the “light fire” task is now canceled immediately · Balance Adjustment : When a cooking station uses a substitute recipe, the switch back to the primary recipe has been changed from 1 month to 1 year · Balance Adju… | — | |
| Experience Improvements BUG Fix: Food created from the Void in God Mode no longer remains permanently unspoiled BUG Fix: Blue Mushroom Lamps no longer repeatedly increase residents’ lifespan Full Release: Leaderboards have been reset | — | |
| Experience Improvements Optimization: During construction, if materials are missing, the system checks once per month for available materials and automatically resumes construction when they are sufficient. · Bug Fix: Fixed an issue where the Dragon Trial ended at wave 16 (it actually has 50 waves). · New Feature: Added the ability to send text messages in multiplayer. · Bug Fix: Fixed an issue where “Mining Point” ta… | — | |
| Experience Improvements: Bug Fix: Fixed an issue in the Anthill interface where the button text did not immediately update after clicking “Collect”. · Bug Fix: Improved localization translations. · Bug Fix: Fixed an issue where couples consisting of a male royal member and a female common noble were not assigned to luxury beds restricted to royal members. · Optimization: Luxury beds now support compatibility between th… | — | |
| Experience optimization Optimization: For refined beds, the settings “Lord Priority” and “Royal Priority” have been changed to “Lord Only” and “Royal Only”, and a new option “Nobles Only” has been added. · · Optimization: Fruits and flowers grown in flower pots are no longer counted in the global item statistics. · · Bug Fix: Fixed an issue where, after withdrawing all deposits, the deposit value displayed in the top-… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 15 Sep 2026new | Tue | 08:19 | Added Localization Support and Minor Improvements | 25318082 | public | 1 | — |
| 15 Sep 2026new | Tue | 08:19 | Added Localization Support and Minor Improvements | 25318082 | playtest | 1 | — |
| 7 Aug 2026 | Fri | 09:12 | Experience Improvement: Synced the test branch with the main branch | 24545399 | public | 1 | — |
| 4 Aug 2026 | Tue | 05:07 | Experience Improvement: Synced the test branch with the main branch | 24545399 | playtest | 1 | — |