Power of Ten
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
99Jan 2023
Playing now
0+0 vs. yesterday
All-time peak
99Jan 2023
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Bug fixes 1.3.2 Fixed a bug with Slicmorph cooldown not resetting when switching weapons · Fixed an exploit with Armor salvage stations and disabled ships (You can still do this but just not an unlimited number of times) · Fixed a bug with Dark Web Upgrade where you could trigger it infinite amount of times. · Attempting to fix some bugs with progression saving crashing the game. | 11201341 | |
| Game update | 1.3.1 Small updates Fixed a bug where the cursor would disappear after sitting on a menu screen for a while · Fixed a crash with old saved games and the latest version · Added a message that pops up when you get a virus so it's very obvious · Added some new localized strings · Fixed an issue with Steam api now working | — | |
| Major update | Update 1.3: Meta progression with in-game achivement system + more We've really blown out the achievements this update! That and much more in this update. I'm really excited to hear what you think! In Game Achievements & Unlock System For a while now people have noted a lack of "meta progression" in the game and while there is some it's rather opaque and very light. I wanted to solve a couple of issues with this update: · Give players mid range goals while pla… | — | |
| In-game event | Test Version 1.3 up on beta branch (Windows only) I've pushed a new version to the beta branch (beta-1.3). This a large update and I'd love to get some feedback and testing in before I push it out to everyone so if you have a chance to please try it out. Here's some of the highlights (detailed patch notes to come with the release): In game achievement system & Meta progression You can now view achievements in game AND almost all achievements h… | — | |
| Game update | Minor bug fixes Fixed a bug where a player who played the game a while ago would have trouble starting the game now. · Fixed a bug where the game could save without the player object existing and create a bad save file. · Fixed a bug with upgrades that trigger at the start of a system triggering when a game is loaded. Also increased the Mac OS target to 10.14. Hoping this will fix things for the players who ha… | 10922756 | |
| Major update | Update (1.2.0) Ship ability rework + alternative font Ability Charges + Ship Ability Rework Really excited about this change. Ship abilities have been a bit inconsistent in their designs. Divider felt like it struck a good balance between utility/damage and skillful usage with it's cooldown reduction but a lot of abilities felt very very basic (Burrl). Felt a bit too impactful either early on or later but didn't have a good scaling mechanic. So I'… | — | |
| Community | Steam Deck Compatibility While I'm still waiting on official badge from Valve I'm making this an official post because they seem to like it when you do that! Anyways, Power of Ten runs great on the Steam Deck and it'll run even better after this next update (coming very very soon) because you'll be able to pick an non-pixel font for better accessibility! I've been enjoying the game on Steam Deck for quite some time now… | — | |
| Community | Fan supported Wiki is up! Mirage ( has started a wiki for Power of Ten . I'm helping out where I can but my main focus is on the game's development so I'll he relying on other players to help them fill out the wiki. Please take what you know and start contributing to help other players understand the game better we appreciate all the help we can get! Edit: We migrated it shortly after to wiki.gg for a better experience: | — | |
| In-game event | Help test newly redesigned ship abilities! v1.2 Got some exciting updates coming to the game soon but I need some help testing the changes to make sure the release is as bug free as possible. You can test the new version right now (Windows only) on the beta branch 'beta-v1.2' . Here's the major things featured in the update that I'd like feedback on: · Ship ability redesign: Every ship's ability has had a massive overhaul. Each ability gains… | — | |
| Game update | Update v1.1.1 (Fixes and changes) Small patch here but hopefully some welcome fixes and improvements: Bug fixes · Fixed a bug where some players weren't getting achievements properly (Updated Steamworks integrations all around) · Fixed a game lock when activating a warp gate before the game's interface had fully appeared. · Attempting to fix a crash with o_wave_spawner Balance tweaks · Planet attacking ships have slightly bette… | 10490989 | |
| In-game event | Update (1.1.0) Tons of quality of life improvements, balance and more Hey folks! Here's the first large update since launch! I've been shipping a lot of smaller updates to try and fix up some of the critical issues as quickly as possible but I've been working on this chonky update at the same time. On that note I just want to say I'm very sorry about all the bugs you may have encountered! I don't really have a good excuse other than to say that the end of Early A… | — | |
| Community | Need help with testing next version! (v1.1) Hey folks, ask for a little help here testing the next large update. It's got some really big quality of life features for the game but some of them have potential to cause some big bugs if they don't much testing before going out. I'm going to do as much as I can but as a solo dev it's pretty hard to catch all the different scenarios. Here's the biggest features that need testing: · New save s… | — | |
| Game update | Couple more fixes (1.0.7) Restored rerolling of upgrades (was only supposed to be taken away from green and yellow upgrades not ALL upgrades) · Fixed a bug with ancient ruins (hopefully for good this time) · Fixed a bug with the mini map not opening until you interact with a warp gate in certain scenarios | 10375662 | |
| Game update | Bug fixes & Difficulty adjustments (v1.06) - Bouncers should deal less damage to first hit target but should bounce around more often (These were doing an lot more damage than intended per hit) - Fixed crash with energy sword - Fixed a crash with upgrade that fired your own weapons (Changed to not fire weapon anymore) - Fixed an issue where killing the final boss core entirely would cause the game to crash by skipping phase 2 entirely.… | 10342571 | |
| Game update | Moar fixes & improvements (v1.0.5) Bug fixes · Fixed crash when changing window size · Fixed some ruins puzzle issues · Fixed Omega Battery not saving properly · Fixed a crash with switching ships · Fixed a crash in boss room when using reality rift items · FIxed a crash with save file not getting the right layer for the player ship · Fixed a crash with ruins and negative numbers · Fixed a crash with rerolling progress upgrades… | 10327705 | |
| Game update | Bug fixes and other improvements (1.0.4 Got a batch of improvements/fixes here, still looking into other issues in the game but trying to solve the most game breaking ones as soon as possible: · Created a more clear ending if you lose max civilians (rather than your ship just blowing up) · Added Higheh scaling ui options · Fixed crash with post wave controller · Fixed crash with nugget being created without anywhere to spawn the trad… | — | |
| Game update | Bug fixes 1.0.1 Hey folks, got a few bug fixes to clean up some game breaking stuff. · Fixed an issue with keyboard/mouse controls not swapping back to gamepads. · Fixed an issue with the extra weapon slot upgrade. · Fixed an issue where health wouldn't display correctly when dying. | 10309621 | |
| Major update | Update: Full Release (1.0) - Lots of additions and changes! It's finally here! After a little over three years my wee game is fully released! Full version is going out a bit early to folks who've already purchased it but it'll go on sale at 9 am PST tomorrow (the 11th) so hold out till then if you want a good deal. Here's what's been changed or added in the 1.0 update: Intro Story I am really excited for you all to experience this. To be honest when I s… | — | |
| Community | Full release will be January 11th! Yup the game has a full release date! I'm excited to announce that the game will come out in it's "full"(though likely not final) release on January 11th, 2022! Here's a sneak peak at what's going to be in the final update going into the full release: · Intro Story - I am really excited for you all to experience this. I won't give away too much at this time but here's a one of the "sections" be… | — | |
| Community | Dev Update: The road to 1.0 Hey folks, I wanted to share an update with you on the progress of the 1.0 update. Intro Story I'm putting a lot of work into this and I'm really hoping it's a good way to ground players into the game world as much as possible. It's taking a lot longer than I anticipated, mostly because it's a lot of bespoke art pieces. Rest assured they are coming along. Here's a few individual "scenes" to spa… | — | |
| In-game event | Update - Balance + Twin Stick Alt Controls Hey folks, I've got a medium sized update for you! I've got a lot of other irons in the fire right now, working on story in the background, some other small features that may or may not flesh out entirely and I'm working a bit on a side project which I hope to share with you all soonish. Balance & Pacing I've made quite a few tweaks to adjust the difficulty curve dramatically. Basically I want… | — | |
| Sale | Power of Ten is 35% off for Steam Summer Sale! Hey folks, P10 is in the summer sale at a deep 35% off! Get in there and start saving the universe! | — | |
| Major update | Update - Big Core Content Dump It's a big one folks. Nearly every game system in the game got a little bit of love in this one. Frost Status Introducing a new status element to the game. This can effect both players and enemies so be careful. Slows ships effected to a crawl making them easier to pick off. This status is sprinkled throughout the game in several ways and will continue to be added in the future: · New enemies w… | — | |
| Game update | A few bug fixes This update fixes a few bugs: * Fixed a lock up that happened when multiple planet attacking enemies would spawn without enough targets. * Fixed a visual bug with buffs causing their visuals to be too large. * Angry alien will drop some compensation if you do manage to kill it. | — | |
| In-game event | Update - The one with the fungrades Hey folks, Steam's Going Rogue fest has a few more days so left! Make sure you pick the game up while it's 30% off! The fest has been going great for me, so many new people playing the game! So I wanted to get a mid sized update out quickly to you all to address a few points of feedback I've heard with this flux of new players. Check it out: Fungrades So I've heard some feedback that most upgra… | — | |
| Sale | Power of Ten is 30% off! Hope your week is going great! Power of Ten has been featured in the Going Rogue festival and I've given it a deep discount at 30%. Pick up the game today and join the festivities! I recently launched a huge update to the game as well! Check out the update notes and see what's new. I really am looking forward to who figures out how to tame the mysterious beast! If you want to get more frequent… | — | |
| Major update | Update - New system events, upgrades, weapons and more! Two big updates in the same month? Absolutely! This one is focusing more on the core game play rather than major features. Additionally the game will be in the upcoming festival and on a pretty nice discount at the same time! Without further ado here's what's new in this version: New Events I've added a couple of new events to spice up the game play. You'll find some new space stations (which a… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.