Rocket Shipment
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
01 Nov 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
01 Nov 2026
| Published | Title | Build |
|---|---|---|
| Changelog 0.12.2 - Fixed crash on start on Win 11 | 26405358 | |
| Full release update: v1.12.1 A small update in preparation for the full release. Changes: - A new main level has been added - Fixed a bug where the game crashes on rebinding of certain controls | 12136126 | |
| Changelog 0.11.1 - Fixed a bug where the round crates got a wrong collider attached | 9692888 | |
| Changelog v0.11.0 - Added Steam achievements - Added reminder to save unsaved changes in the editor - Added gate pairing so touching gates of the same type will automatically share a detection range - Added 2 new levels - Optimized Wallblasters to only shoot when sufficiently close | 8503686 | |
| Changelog v0.10.0 - Introduced new crate shapes: "Long" and "Triangle" and added some levels introducing them - Removed showing level tips on a level restart - Added 'R' as level restart shortcut button - Increased rate of effect of the towing sensitivity setting, meaning it has a lower low and a higher high - Made level 26 a bit easier by making a few crates unbreakable - Slightly improved performance on bullet… | 8010557 | |
| CHANGELOG v0.9.1: - Fixed bug where level 24 was not playable due to cable being too short on initial grapple - Fixed bug where certain joystick controls were overwritten faulty on startup | 7755559 | |
| CHANGELOG v0.9.0: - Added a new powerup: Dual cables - Added towing sensitivity option to accommodate players that find the pull physics a bit too difficult to handle - Upped the time until a forced death triggers when out of fuel - Added 2 more main levels | 7257689 | |
| CHANGELOG v0.3.2 - Added ability to edit gates that are already placed in level editor - Added ghost preview of currently selected object in level editor - Added new collision sound for ship colliding with platform - Implemented escape button always working, even when exit functionality is remapped v0.3.2 Want to help me improve the game? Join the Discord! | — | |
| Update v0.3.1 Releasing the demo has been a great experience. Meeting new players and getting fresh feedback made me want to improve some things right away. This update introduces a couple of subtle changes to improve player experience. Enjoy! CHANGELOG v0.3.1: - Added "Next Level" button for after completing a main level - Added a small random pitch shift on collision sounds to make them sound more authenti… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 4 Nov 2026 | Wed | 20:38 | No patch notes · unannounced build | 26441675 | public | 2 | — |
| 4 Nov 2026 | Wed | 20:38 | No patch notes · unannounced build | 26441675 | pre-prod | 2 | — |
| 3 Nov 2026 | Tue | 12:34 | No patch notes · unannounced build | 26405500 | pre-prod | 1 | — |
| 3 Nov 2026 | Tue | 12:34 | No patch notes · unannounced build | 26405500 | public | 1 | — |
| 3 Nov 2026 | Tue | 12:28 | Changelog 0.12.2 | 26405358 | public | 2 | — |
| 3 Nov 2026 | Tue | 12:26 | Changelog 0.12.2 | 26405358 | pre-prod | 2 | — |
| 3 Nov 2026 | Tue | 12:17 | No patch notes · unannounced build | 26405167 | pre-prod | 1 | — |
| 3 Nov 2026 | Tue | 12:17 | No patch notes · unannounced build | 26405167 | public | 2 | — |