Swordsman VR
Playing now
1+0 vs. yesterday
20%of peak
All-time peak
513 Sep 2026
| Published | Title | Build |
|---|---|---|
| Training Grounds + Leaderboardsmajor 🎁 Win a Quest 3! Enter the Training Grounds map and visit any challenge to compete and win a Quest 3! The contest is active until December 15, 11:59pm (Eastern Time). To learn more, join us on Discord! ⚔️ Training Grounds: · Added new map! (see left door in hub) · 3 main challenges: Archery, Tatami Mat, and Punching Bag · Cross-platform, competitive leaderboards! 🛠️ General: · Implemented AI… | — | |
| Patch 1.79major 🏹・Get ready to unleash your skills in the highly anticipated Ranged Combat update! 🎯・The update features new ranged weapons, multiple arrow types, ranged AI, and an archery range. Take your combat skills to the next level in completely new forms of gameplay! Try out the infinite arrows and manual Chronokinesis modifiers, challenge yourself with increasingly difficult archery range settings, s… | 11153593 | |
| Patch 1.74major Swordsman 1.77 - New Sandbox mode lets you create custom combat scenarios! Spawn any enemy / weapon combination (including multiple bosses at the same time), experiment with modifiers, and more! - Improved AI navigation; the AI will feel more real, strategic, and won’t bunch up together when there’s more than one of them - New, improved gloves for the Light and Medium armors - The rain rendered… | 10796181 | |
| Patch 1.71major Swordsman 1.71 - Boss Weapons Remastered: (Solis, Stormbringer, Tombstone, Kodoku, and Hellfire) - Improved wind-up for enemy light attacks - "Hard" Horde mode added (default) - Nerfed Horde rewards (per level) - Improved enemy two-handed grips - Improved Telekinesis gripping (traces from palm, easier to use) - Lowered cool-down for Telekinesis gripping weapons after dropped - Enemies decapitat… | — | |
| Patch 1.62major Swordsman 1.62 - Hand-to-hand (AI) returns to Swordsman! See the trailer for more - Reduced how far you get kicked by enemies - Replaced fight start horn Roadmap: To chat with us, join us on Discord: | — | |
| Patch 1.49major Swordsman 1.49 - Advanced Combat: a complete overhaul of our AI and combat systems, introducing intelligent opponents that can anticipate your actions, parry, riposte, step, dodge, combo, shield bash, kick, and lots more. - Back Holster to let you temporarily store weapons in combat - Perfect and reliable collisions / hit detection (physics sub-stepping) - Swordswoman (playable character) - Two… | — | |
| Patch 1.44major Swordsman 1.44 - Holiday Update (details and additions TBA) - Improved item throwing - Doomfist strength can be adjusted with a slider - Doomfist modifier now affects overall strength (with weapons, throwing etc.) - Added new death music - Bug fix: Hit detection problems during Chronokinesis - Bug fix: FPS can tank sometimes (showing hall of mirrors effect on PSVR) - Bug fix: Reaper dual-wield… | — | |
| Patch 1.38major Swordsman 1.38 - Advanced weapon handling - Improved hit/damage detection - Improved weapon physics and weight - Improved enemy body physics during collisions - Added choking sounds for enemies - Combat sound improvements (slash, stab, de-stab) - Reduced game install size without compromising quality - Improved spatial sounds for Zombies in Horde to hear them coming - Weapons close to your body… | — | |
| Patch 1.30major Swordsman 1.30 (hotfix included) Update Trailer - Hand-to-hand combat (punch blunt damage, works on all enemies) - Added the ability to grapple with and pick up enemies - New weapon type: Mace (see the Blacksmith) - Reaching 100% Swordsman removes the skill upgrade limit - You can now sell your weapons and armor for 90% of your money back - Improved AI pathfinding allows them to surround player… | — | |
| 1.28 Hotfix Swordsman 1.28 Hotfix - Added "Asterokinesis" to the player's board (where stats appear) - Adjusted some item weights - Some of the newer Pirate attack animations have been sped up - Bug fix: Asterokinesis can't be upgraded in the skill shop - Bug fix: Kick duration has incorrect (long) cool-down time - Bug fix: MSAA causes weird artifacts below enemies on dark maps Roadmap: To chat with us, jo… | — | |
| Patch 1.25major Swordsman 1.25 - Dismemberment (learn more in-game via tool-tip next to Gore setting) - New Faction: Pirates, which includes: New map, 5 levels and a boss fight, Unique boss weapon (Gun Sword), Pirate Armor and Hat via the Armorer, Pirate Cutlass, Unique combat event (Kraken) - Replaced Slayer sword with new model - Improved parry collision accuracy and reliability - Balanced armor and weapon b… | — | |
| 1.22 Hotfix Swordsman 1.22 Hotfix - Bug fix: Armor physics setting doesn't enable armor physics - Bug fix: Player can back-step during arm spread sequence Roadmap: To chat with us, join us on Discord: | — | |
| Patch 1.18major Swordsman 1.18 - Armor Physics! (See Settings > Game) - Full 3DRudder compatibility for all systems - Improved parrying (collision reliability) - Enemies will try to avoid getting too close to you - Added an "Ultra Chronokinesis" modifier (only works with Manual Chronokinesis) - Moved the Claus fight to Arena mode (Event tab is now locked) - Retrying an arena session after "victory" now also ha… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 22 Feb 2025 | Sat | 02:10 | No patch notes · unannounced build | 17356985 | public | 1 | — |