Miasma Caves Soundtrack
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | 1.0.5 Update Change log · The townsfolk got bored of standing still and will now wander about the town. · The townsfolk will now look at Lesath when she is near instead of waiting until she talks to them · Added a new platforming room to the Sandstone caves · The sound effect volume sliders have been split into 2. One for UI, one for the rest of the sound effects. · Consumable items will now default to the… | — | |
| In-game event | 1.0.4 Update Change log · Cave-ins in the deeper depths should be much more intense than the earlier sections · Adjusted the sizes of depths 4 and 5 to not be as cavernous · Added another lava area to the cave · Cave-in rocks hurt a little more · Adjusted cave-ins so when they spread there is a slight delay between new rocks falling · Increased range Aircleansers can effect poison gas from · The pop-up dial… | — | |
| Game update | 1.0.3.1 Hotfix Change log · Fixed issue that made it so Lost Lands didn't always generate · Completed quests now have a star next to them in the quest list · Fixed bug that would make light granting equipment only give weak light until unequipped and re-equipped when reentering the cave. | — | |
| In-game event | 1.0.3 Update Change Log: · Torches now provide more light in their range · Digging is now faster · Pickaxes now deal more splash damage when digging, but have less durability · Changed up the Danger Detection gloves. They will now warn of dangers by making a sound and placing them on the compass like a radar · Lesath will now comment in the cave when you enter new depths or enter a Lost Land · The graves in… | — | |
| In-game event | 1.0.2 Update Change Log: · You are now able to place ropes while climbing a rope · Fixed issues that would make waymarkers and dropped items to vanish in the cave · Fixed issue where treasures wouldn't always show up in a Lost Land · Townsfolk have some new dialog talking about the cave's size · Fixed a bug that in rare cases could cause a cave to generate that wouldn't save properly · Fixed the terrain aro… | — | |
| In-game event | 1.0.1 Update With this patch, caves from older versions wont work, this patch will remove your old cave and give you a new one. We wont be doing this again to old caves in the future unless there is something major. Change log: · Replaced the room at the bottom of the cave with a New Lost Land · Ending cutscene has been added to the new lost land · Made it easier to see the path to jump out of pits in the t… | — | |
| Game update | 1.0.0.1 Hotfix Change log: · Fixed bug that would make the item text missing on some systems · Made it so text from buildings already upgraded wont stay on the list after purchased · Waymarkers will make their landing sound if they land on a treasure | — | |
| Major update | Leaving Early Access - Version 1.0 We've been in Early Access for a little more than a year and now Miasma Caves is leaving early access! Thanks for everyone who followed along with us. We're not done working on Miasma Caves. Our focus going forward will be to add more variety to the game, more Lost Lands, townsfolk, quests, animals, and achievements in the coming months. Thank you all again. We hope you'll keep with us as we im… | — | |
| Major update | Major Update 0.9.0 We've got a huge patch here and we are nearing coming out of early access. Firstly, the 4th Depth will now generate at the bottom of the cave! This section contains lots of danger and lots of riches. Beware, lava makes falling a much more fatal mistake. With this update any caves generated in a previous update will be removed and replaced with a new cave. While not visible we have been working… | — | |
| In-game event | New Tutorial Update (0.8.5) Brand new Tutorial. Too see it, start a new game · Another lost land has appeared in the caves. There are rumors of Cumulo gathering there. To find this one you must use a new cave, you can talk with Turies in town to start a new one. · Fixed bug that stopped adventure shop from selling additional items after upgrading · Fixed bug that prevented items from washing up in the fountain · Cave-ins… | — | |
| In-game event | 0.8.4 Update This patch we've changed some of the caves systems to make the tunnels more interesting, and limit dead ends while exploring. A new Lost Land had also been seen in the depths. Full list below. · Added a new Lost Land deep within the caves · We've adjusted the cave generation, so there will be less dead ends. The tunnels will loop into each other more often. · Jewel Rocks will now generate throu… | — | |
| In-game event | 0.8.3 Update This patch is a smaller list of changes, but will have noticeable impact on the game play. Change Log · Changed Torch strength: having no torch will be darker, and torches will be brighter · Lost Lands will now light up when you enter them · Fixed some bugs that occurred if you died with the inventory broken · Fixed bug that caused hover boots to cause greater fall damage than it should, and ca… | — | |
| Game update | 0.8.2 Update Change Log: · Lesath now has footstep sounds in town · Fixed bug that made it so some sound effects didn't always play · Fixed bug that didn't updated the # of items in your hotbar while in the shop · Air cleansers will now work on the graveyard poison gas · The air cleanser can now be dropped like other items · The shop will no longer display an item's info after you have sold it · Fixed bug t… | — | |
| In-game event | 0.8.1 Update! Update 0.8.1 is here, now with support for controllers and plenty of fixes! Along with controllers we've updated the cave generation to fix issues with empty rooms and challenges getting into the Lost Lands. If you have a saved game be sure to talk to Turies to reset the cave so you will have the new updates. We also worked on the catalog to help it better list your progress in collecting all t… | — | |
| Major update | Basalt Caves Update (v0.8) Big patch here! We're finishing up the first phase in our roadmap to get in the next depth of cave into the game, the Basalt Caves! The Basalt caves are more dangerous than the previous sections, while not as vertical as the the limestone caves, they are is some overlap with some of the chasms appearing in both. The ground in this section is less stable than above, and it takes a lot of adventu… | — | |
| Game update | Saving Update (0.7.1.11) Hello Everyone, We're closing in on getting through Phase 1 of the roadmap with the 3rd depth coming soon. But before that we are wanted to get in one more big feature, Cave Saving! Now if you quit anywhere in the cave, when you come back you will return right where you left off, lost hopelessly in the cave. One other bonus today, we have added a prize at the bottom of the cave, see if you can… | — | |
| Game update | 0.7.1.10 Patch Notes Fixed bug that could lock controls if you entered the cave while your inventory is open · Fixed bug that occurred when you tried to pick up a Cumulo you already caught. · Optimized the town, it should run much smoother · Fixed double death · Caves are now more cavey · Fixed support beams not stopping trap cave-ins · Fixed some bugs with clearing poison gas · Some new kinds of cave forms are sta… | — | |
| Game update | 0.7.1.9 Patch Notes Fixed bug that could make large cave-ins fall forever · Large cave-ins won't fall so so much like a blanket anymore · Rocks have been polished to be more aerodynamic and will fall slightly faster · Some shader work to crisp up textures · Fixed a loading bug involving EX ropes · The animals are getting used to seeing Lesath in the cave and will be afraid for less time when they are scared | — | |
| Game update | 0.7.1.8 Patch Notes Lesath's home can now be used to store items and be upgraded · Changing tabs in the inventory should be more friendly · The action log will now show up to 3 actions at a time · The item descriptions will now show for when an equipped item is selected · Adjusted treasure descriptions to be more clear if a treasure can be appraised again with a higher apprasial level · Bomb explosions now cause s… | — | |
| Game update | 0.7.1.7 Patch Notes Loading optimizations. · Caves should generate faster · Sound fixes · Added an item log in the corner · Fixed the wrong icon appearing for currency in some of the shops · Waymarkers should no longer occasionally fly · Equipment and Artifact treasures should now properly do a backflip if your inventory is full and you try to pick one up · Treasures will be more hidden throughout the cave, and so… | — | |
| Game update | 0.7.1.6 Patch Notes Fixed bug where you could occasionally get stuck in walls on cave reload · Applied more particle effects · Cave-ins are more reliable · Fixed spot where player could escape the town · Minor performance improvements | — | |
| Game update | 0.7.1.4 Patch Notes Made it more obvious when you cant sell a treasure in a shop · Should no longer lose items/equipment when you get the cave reset · Fixed bug which made Lesath lose gold when they died or reset the dungeon · Lesath can now swing a pickaxe and swipe her claws while jumping · Treasures in the Crystal Cave and the Mines wont regenerate every time you reenter the cave. · You no longer need to mind t… | — | |
| Community | Updated Early Access Roadmap With Early Access going we did a review of our Roadmap and have moved a few things around to help bring content at a more consistent rate. We're keeping with the plan of 3 phases before we hit full release where we can focus on specific aspects to work on. Each phase is expected to take around 3 months. Throughout each of the phases we will be adding in additional Lost Lands into the caves and… | — | |
| Game update | 0.7.1.3 Patch Notes Fixed Compass · Town music should play correctly · Moved the Air Cleanser to the base level of the adventure shop · The Upgrade shop now correctly displays your money · Waymarkers got polished · Flicker is now resting outside the house in town · The Miasma in the cave grew stronger | — | |
| Community | Early Access is now Live! We're very excited to announce Miasma Caves is now live! This is just the starting line for us, as we still have a lot left to do and fix. We will continue improving the game with our initial priorities on bug squashing and making the treasure hunting cycle more interesting. Thanks for being here at our start, we know it will be a long road and hope you stay with us through our journey. | — | |
| Game update | 0.7.1.2 Patch Notes Fixed resolution select and windowed mode selector · Fixed fog and light in the cave · Added option to view control scheme again · Gave animals larger roaming areas | — | |
| Community | Release Date Announced Hey Miasma Cave fans! We're happy to announce our release date will be January 23rd! Get ready for some cave spelunking! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.